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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Idea I haz about Jumpholes

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Idea I haz about Jumpholes
Offline Dab
12-12-2009, 03:27 AM,
#5
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Bacon, the reason this has never been implemented is that no one ever tried it. I figured out a way to make random jumpholes awhile ago, though lost my files when my HD crashed. Trying to get it working again.

However, this feature wouldn't be on most jumpholes. Jumpholes are much more stable than Ageira would have you think. Jumpholes were created by the Dom'ka Vaash (or however you spell it) for long-range transportation. Sometimes they get unstable and go down, or change destinations and locations, but it doesn't happen often.

There may be 'random' jumpholes in the far far future though (don't expect it in one of the upcoming versions, I'm too busy to spend much time getting this to work right now) where you enter it and it pops you out in a random place, 100% of the time. Theoretically you could enter a random JH in Eta and appear in Colorado. Pray it doesn't drop you off inside the planet.

The chance on normal JHs taking you somewhere random would be 0%.

This would be done in the mod files, not FLHook. With FLHook it can probably be made much easier. But again; We're already too busy to keep working on this currently.

[Image: DFinal.png]
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Messages In This Thread
Idea I haz about Jumpholes - by obnoxious1 - 12-12-2009, 02:59 AM
Idea I haz about Jumpholes - by Hawk - 12-12-2009, 03:17 AM
Idea I haz about Jumpholes - by TYHPilot - 12-12-2009, 03:18 AM
Idea I haz about Jumpholes - by BaconSoda - 12-12-2009, 03:19 AM
Idea I haz about Jumpholes - by Dab - 12-12-2009, 03:27 AM
Idea I haz about Jumpholes - by farmerman - 12-12-2009, 03:41 AM
Idea I haz about Jumpholes - by Alex. - 12-12-2009, 03:47 AM
Idea I haz about Jumpholes - by Dab - 12-12-2009, 03:48 AM
Idea I haz about Jumpholes - by farmerman - 12-12-2009, 03:56 AM

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