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Omni Industries Research Lab

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Omni Industries Research Lab
Offline Stingray
05-01-2007, 03:58 PM, (This post was last modified: 03-12-2008, 06:12 PM by Stingray.)
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Posts: 169
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Joined: Sep 2006

Omni Industries
[color=#006600]____________


Welcome to Omni Industries' own store

Equipment:

Omni All-around chem suit - Cost: $1,000 (Luxury Consumer Goods)
An advanced Chem Suit introduced by Omni Industries is designed to protect from hazardous materials or sensitive products and processes from contamination by people. Provides a tough and safe barrier to all known chemical warfare agents such as: hazardous dust and powders, organic and inorganic acids and bases, many commonly used gases, most organic solvents, blood and blood born pathogens, and certain chemicals in aerosol or spray form. Also provides a total barrier against biological warfare agents. Omni chem suit is not suitable for fire fighting. Suit is light weight, and has a shelf life of 10 years when adequately packed. A simple economical and reusable or disposable coverall for individual protection.
Rated 10 out of 10 by Omni scientists and miners.

Omni Firefly - Laser Rifle - Cost: $1,000 (Light Arms)
The portable laser module weapon is pretty deadly. The laser beams are aimed out of the barrel and it hits the target. The laser it fires will make short work of infantry and it is mildly effective against medium armour.

Omni Dragonfly - Laser Chaingun - Cost: $2,000 (Light Arms)
The Dragonfly Laser Chaingun is almost identical to the firefly except that it has several barrels rotated by a chain in a similar style to the minigun, the result is devastating against infantry and slightly less so on vehicles. Most Omni security officers chooses the Laser Chain Gun, due to its fast firing rate and high damage it is the choice weapon for any soldier.

Ship Weapons:

Positron Scrambler Beam - Cost: $1,000 (Random Energy Weapon)
A large medium range tactical weapon that rapidly rotates emitting a helical beam of
atom-annihilating energy.

Explosive Shell Chaingun - Cost: $2,000 (Random Energy Weapon)
A super-cooled short range rapid fire machine gun that fires explosive armor penetrating shells.

Impaler Missile Rack - Cost: $10,000 (Firestalker Missile launcher. 10k + full price)
With its medium range capability, high speed and mass, the guided Impaler is designed
to repture vulnerable low grade starship hulls.

Fusion Rocket Launcher - Cost: $10,000 (Cannonball Missile Launcher. 10k + full price)
A small and fast medium range tactical missile that delivers a 10 megaton hydrogen fusion warhead.

Fission Torpedo Pod - Cost: $300,000 (Sunslayer Torpedo Launcher)
A long range tactical torpedo that delivers a 50kiloton plutonium fission explosion on impact.

Particle Vortex Cannon - Cost: $15,000,000 (Battleship Battle Razor)
An advanced long range cannon, the PVC fires whirling disks of detuned neutron particles which discharge
powerful bolts of lightning at objects it passes. Grants optimal efficiency against Nomads.
Eat Electric Death, alien scum!

Super Sonic Gauss Cannon - Cost: $30,000,000 (Heavy Mortar)
A long range tactical cannon that propels a large metal slug through magnitized electric coils at high velocity.
This is used by all Omni capital ships and has been recommended by all buyers.

Omni Planet Detoxicator/Toxicator - Cost: $100,000 (Mining Equipment)
A cannon used by Omni mining operation, it fires a tube filled with terraforming gases to clean planet atmospheres and environments. The tube can be filled with toxic gases too...

Ship equipment:

Basic Scanner - Cost: $1,000 (Scanner)
Used by all civilian vessels, very basic but it works!

Continuum Renderer Array - Cost: $600,000 (Discovery Scanner)
With a longer range than its predecessor, its powerful antialiased hyperwave multiscans can detect the energy signatures of all starships within the sector.

Sardion Optimizer - Cost: - INSTALLED ON ALL OMNI SHIPS! (Optical Chips)
Fighters - $1,000
Gunboats - $5,000
Cruisers - $10,000
Frigates - $20,000
Battleships - $100,000
An extremely advanced system enchancement module which replaces any conventional battle computer and
continually optimizes the funtions of weapon systems to maximum efficiency.
How to install: It automatically deletes any other A.I and installs its own files by itself when
attached to ship main controls.

Hyperwave Tele-Scrambler - Cost: $200,000 (Adv. Counter Measure Dropper)
Emits an undulating field of hyperwaves that scramble telemetry signals and confuse guidance systems
causing incoming torpedoes and missiles to malfunction.

Temporal Flux Shield - Cost: $700,000 (Class 10 Fighter Graviton Shield)
A powerful energy field that surrounds a starship with an anti-time flux.
It affords optimum shield protection.

Fusion Tube Thruster - Cost: $1,000,000 (Nomad Thruster)
A stable, powerful sub-lightspeed thruster that utilizes ambipolar diffusion and confined plasma.

Reactionless Thruster - Cost: $900,000 (Capitalship Thruster)
An advanced thruster system for capital ship class that creates a polarized field of graviton ahead of
a starship causing it to constantly fall forward in space at high sublight speeds.

Hyperfoam Injector - Cost: $1,000 (Toxic waste)
A hull sealant delivery system which automatically fills hull breaches with expansive iridium sponge foam.

Omni Industries

<span style="font-size:18pt;line-height:100%"><span style="font-family:Franklin Gothic Medium"><span style="color:red"><span style="font-size:24pt;line-height:100%">Omni Industries</span></span></span></span>
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Messages In This Thread
Omni Industries Research Lab - by Stingray - 05-01-2007, 03:58 PM
Omni Industries Research Lab - by Stingray - 05-03-2007, 03:30 PM
Omni Industries Research Lab - by Stingray - 05-12-2007, 09:22 PM
Omni Industries Research Lab - by Stingray - 05-15-2007, 09:28 PM
Omni Industries Research Lab - by Stingray - 05-16-2007, 09:29 PM
Omni Industries Research Lab - by Stingray - 05-22-2007, 06:00 PM
Omni Industries Research Lab - by Denelo - 05-22-2007, 06:48 PM
Omni Industries Research Lab - by Stingray - 05-22-2007, 07:05 PM
Omni Industries Research Lab - by Denelo - 05-22-2007, 07:10 PM

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