You don't know how thrilling it would be if we changed to the covert operations method where we had limited capital ships and used the hidden bases. Hell, that would be so awesome I'd give up my Geb for that if I had to. Same goes for the new licensing idea for the capital ships - we're more covert, so we're obviously going to need to restrict Order capital ships - if not restrict the Order faction entirely. In fact, if we move in the new direction of the smaller, covert ops, we should really restrict the Order faction entirely. I know that's unpopular, but imagine the ramifications of having OoRPers and PvP enthusiasts and Lolwutters flying through the houses between secret bases, "looking for Nomads" or just generally "loling around." Now compare that to a group of individuals with good roleplay doing the same thing and carrying out the role of the Order. (Now, getting into the Order shouldn't be like getting into the SCRA or anything like that. One should just be able to roleplay well - with Order| personnel beforehand, likely enough - and then be able to understand the Order's goals and modus operandi.)
As far as alliances go, I'm all for the Blood Dragon / Bundschuh alliances.
Those are vanilla.
Corsair and Hogosha are pretty much the opposite of those vanilla alignments.
I really see no argument to keep the old, barely roleplay alliances. They make no sense.
If you've noticed, all my Order characters already tend toward the traditional Order alliances. They don't like Corsairs... heh, I even have a Blood Dragon on board. An important one in the (past) BD/Order relations... and yes, I've spoken to Equanimitee in some depth about this.
Anyways.
Our alliances can be much looser and more pick-and-choose or even nonexistent if we go for this covert operations method. Everything would be more Vanilla. We'd have hidden bases, have contacts all over Sirius, be smaller, shadowy, etc. We don't really even need any terribly firm alliance systems with this approach, as we'll just be a smaller group that uses its contacts and roots to sustain itself.
Toledo, in the campaign, was a little outpost, hastily erected.
Not much of a base, not much of anything. It was just a glorified camp pitched on the edge of space, a marshalling point around which to coordinate the assault against the Nomads.
The Order, in 801, was really a small and desperate organisation.
I'd love to see its roleplay keep that feeling.
Which is a vanilla feeling.
As is the small, restricted group.
As is the restricted capital ships.
As is the alliances with the BD and Bundschuh.