@ Strom: Nothing ... absolutely nothing ... in the rulebook requires membership with any faction. I don't know where you're getting this from ... as far as I can see you're pulling it out of thin air. Not to mention that its "your opinion" and not fact. I have an independent pirate who's got a Pirate ID and a Freelancer IFF ... there's absolutely NO faction affiliation with my pirate ... he's an "independent" and is not required to be a member of any faction whether official, unofficial or NPC. People have mentioned several ID's that are NOT affiliated with any faction. Yes you're required to mount an ID ... but the ID does NOT have to be a faction ID. Pirate ID, Trader ID, Mercenary ID, Smuggler ID, Terrorist ID, Freelancer ID ... etc ... they are ALL independents and have no faction affiliation ... NONE ... unless you choose to align yourself to one. Show me where in the rules that it states I've gotta join an NPC faction. The Freelancer IFF is not the same as a Freelancer ID either ... not to mention that the Freelancer ID is NOT a faction. Here's a couple of rules for you to chew on. Note that 6.9 says the ID overrides the rules if conflict arises. Pirate ID says you must either have either a faction IFF OR a Freelancer IFF. This implies that the Freelancer IFF is NOT a faction.
Quote:6.9 The individual ID cards may have restrictions and/or allowance that are not covered by these rules. In the event of conflict, the ID's override the rules.
Quote:6.4 Buying an ID does not automatically mean that player becomes part of appropriate player faction. The following IDs are not allowed for use unless the character is an accepted member of the official player faction that owns the ID : Coalition ID, NovaPG ID, Keeper ID, Wild ID, Colonial Remnant ID, Hellfire Legion ID, Phantom ID, Interspace Neuralnet Division ID.