' Wrote:What play on words? Did I not use straight definitions? What clever twists or useages did I use? Were the game mechanics I showed not correct? Were the definitions I used for the words wrong? Are we not grouped, by mechanics and social structure within the game? Do we not have to follow the social and game mechanic rules of those groups? Is it not illegal to break both types of rules? If we break those rules are we not punished? You can drop the social model I showed over the game mechanics model and they fit perfectly. If that is so, how am I wrong?
Done talking to you about this Strom. You got it in your head that you're right and nothing's gonna change that ... even if an admin hit you over the head with the rulebook you'd still say you're right.
I've got several "independent" characters that are factionless ... that means NOT affiliated with any faction. Do you understand what that means? Did I say it in plane English for you? No faction affiliated with these characters. Now ... what are you going to do about this? Apparently nothing sense there's no rule being broken (other than in your head.)
We have reputations ... that's built into the mechanics ... but reputations are different for each and every character ... no two are alike. Why? Because some people never leave Liberty and they never develop reputations with other factions outside Liberty. And their reputations within Liberty are not completely defined by their ID. There's a little bar in the rep grid ... you can have 100% green ... 80% green ... 10% green ... neutral ... 10% red ... 75% red ... 100% red. And your reputation is based on whether you attack them or their allies. If you attack Liberty Police ... your reputation with Liberty Police and everyone with reputations with the Liberty Police will drop (and drop at different rates depending on how close they are to the LPI.)
The rep engine is not a group, faction or anything else ... its your reputation with others ... and that's it. You cannot possibly make the rep grid perfect for your ID ... it just won't happen. Primarily because the rep engine is so complex that if you fix the rep with one group ... you've screwed up the rep with another. They're all intertwined in one form or another.
Now ... get off your high horse and go play the game.