' Wrote:Good point on the polycounts just remember that all poly counts are done in triangles which means that each quad sided polygon = 2 triangles.
Yup. Check.
The ship is a little above 7500 but doing several LODs would help... will need to spend maybe not this weekend but next reading up on ship definitions and tutorials.
The Rhineland BS is about 16k polys unless the CMP import utility (by Kurt Fitzner) is lying, which it could be as it doesn't work very well on the R BS (but Liberty and Bret cap ships are imported without problem).
Quote: o just one thing i noticed about your model is the textures, you used alot of window textures in odd places, idk if it will but freelancer might recognise them as such and make them fully lit.
The textures were just stuck on as a vague idea, they'll be changed.... It would be cool if windows had their own effects...:)
Things to do: 1. See if polys can be reduced without sacrificing detail (removing invisible internal surfaces for a start). 2. texture it properly (time consuming). 3. do everything needed to export it to FL as a fully working model (the big step:))