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Rules of engagement

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Rules of engagement
Offline f2k
07-23-2005, 10:06 PM,
#1
Member
Posts: 120
Threads: 1
Joined: Jul 2005

Following the discussion regarding the Galactic Announcement, Ive had quite a brainstorm and a wee bit of soul-searching

First of all, Id like to apologize for my behaviour on that thread. I accused the Battleship Terror group of imposing they way of playing on my game, but Im slowly beginning to realize that Im trying to do the very same to them.

So, realizing that others have the same right to play pirates as I have to play trader, I began thinking about how we can accommodate all types of players.

This then, is my suggestion for the Rules of Engagement on the Discovery server.


1: Attacking freighters:
1.1: Freighters may be attacked given the following criteria:
1.1.1: The ship has fired upon you, or
1.1.2: The ship is not one of the following classes: any original freighters, Armoured Transporter, and
1.1.3: The ship has been given a warning, and
1.1.4: The ship has refused to pay a bounty consisting of 10% of the cargo, or
1.1.5: The ship has been warned, but refuses to acknowledge the given warnings.
1.2: Unless these criteria have been meet, the use of weapons against any freighter is strictly prohibited, except the use of cruise disrupters to prevent the escape of said freighter.
2: Attacking fighters:
2.1: Fighters may be attacked given the following criteria:
2.1.1: The ship has fired upon you, or
2.1.2: The ship has been given a warning, and
2.1.3: The ship is the same class as the attacker, or
2.1.4: The players are within 10 levels of each other.
2.2: Unless these criteria have been meet, the use of weapons against any fighter is strictly prohibited, except the use of cruise disrupters to prevent the escape of said fighter.
3: Attacking capital ships:
3.1: Capital ships may be attacked given the following criteria:
3.1.1: The ship has fired upon you, or
3.1.2: The ship has been given a warning.
3.2: Unless these criteria have been meet, the use of weapons against any capital ship is strictly prohibited, except the use of cruise disrupters to prevent the escape of said capital ship.
4: Dueling:
4.1: A dual may take place if:
4.1.1: The number of participants is equal, and
4.1.1: The above criterias have been meet, or
4.1.2: The participants have agreed to dual.
4.2: An ongoing dual may be called off by any of the participants if:
4.2.1: One of the participants have been killed and do not wish to take part in further duelling, or
4.2.2: One of the participants wishes to withdraw from the fight.
4.2.2.1: If this happens, then the victor can demand compensation to the tune of 10% of the withdrawing players wealth, to be paid either by the drop of cargo or transfer of money. Only the current credit rating, not including the value of the ship or any onboard cargo, is used for the purpose of calculating the players current wealth.
4.3: If a dual has been called off, then the participants must be allowed to leave the system unscathed.
5: Regarding the Liberty systems:
5.1: The attack upon any ship is strictly prohibited within the Liberty systems. Players are encouraged to take their fight elsewhere.

[Image: ugtf2k.png]
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Messages In This Thread
Rules of engagement - by f2k - 07-23-2005, 10:06 PM
Rules of engagement - by xit - 07-23-2005, 10:27 PM
Rules of engagement - by Igiss - 07-24-2005, 10:19 AM
Rules of engagement - by f2k - 07-24-2005, 06:39 PM
Rules of engagement - by xit - 07-24-2005, 06:55 PM
Rules of engagement - by f2k - 07-24-2005, 07:08 PM
Rules of engagement - by Igiss - 07-24-2005, 07:12 PM
Rules of engagement - by f2k - 07-24-2005, 07:15 PM
Rules of engagement - by Shadow_killer05 - 07-24-2005, 07:15 PM
Rules of engagement - by Wrath - 07-25-2005, 10:30 AM
Rules of engagement - by f2k - 07-25-2005, 10:49 AM
Rules of engagement - by Igiss - 07-25-2005, 11:13 AM
Rules of engagement - by Circadian_Lupine - 07-25-2005, 09:06 PM

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