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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Some questions before starting a smuggler

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Some questions before starting a smuggler
Offline Exsiled_one
12-30-2009, 12:15 PM,
#2
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Hey man. Well for start, I'll tell you this. For rp, that ship is awesome. But don't look forward to making any significant cash with such small cargo hold without alot of time being spent on it.

Your weaponry looks fine if that thing has enough power to fire a mini razor. If it indeed does, I suggest getting a better ship, perhaps a CSF from junkers. Try the nuclear mine as well. Gotta love something like that.

About your commodities. I wouldn't carry light arms. Not in cargo stock. You can roleplay having arms in ship, but actual light arm unit is a box of weapons. So 4 boxes of weapons can arm about 50 people I bet.
You could avoid things like that.

About your routes. With such small ship, you can smuggle in open sight, just stay out of scanner range.
You'll evade pretty much everything, you can even destroy your pursuers.
When you carry legal cargo noone can bother you from law, unless your name is already wanted or you have a bounty on your head.

In cases like this ship, feel free to rename him every week or when the limit allows you to, I bet that changing some identification panel to avoid some heat is perfectly within rp.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Messages In This Thread
Some questions before starting a smuggler - by Kerinja - 12-30-2009, 12:00 PM
Some questions before starting a smuggler - by Exsiled_one - 12-30-2009, 12:15 PM
Some questions before starting a smuggler - by Kerinja - 12-30-2009, 12:34 PM
Some questions before starting a smuggler - by Exsiled_one - 12-30-2009, 12:43 PM

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