' Wrote:I'd like to preface this by saying that I do not trade. Nor do I mine. However, I see the effects of something that I've noticed.
It started with the Sigma 13 Diamond/Niobium run. Right to take it away? Yeah, probably.
Copperton field in Colorado was the first big mining field as far as I'm aware. Mine there, fly it over to Denver. There was, in no specific order, the Deuterium field of Omega 49, Gold of Dublin, Platinum in Pennsylvania. etc. etc.
All nerfed (or in the case of Dublin, on the way to a nerf). Why? God's sake why? Cuz it attracted more people? It makes no sense. People will always find that one place they all like to bunch around. It may not be any more profitable than someplace else, but there are people there. People like to gather around with others. You can nerf everything to hell and beck trying to spread them around Sirius, but it just won't work.
So, this is me. I don't trade. I don't mine. I'm just throwing this out there, but can we please stop nerfing stuff and instead start focusing on improving the quality of RP in a given area? Is people coming together in one place really all that bad?
Seconded.
Whats needed is mining AND trade to make sense, casue neither really make sense now.
How to fix it ?
Well to start, basic commodities....... I'll use food as an example.
Within EACH HOUSE it should have a base price. From there, designate production centers. Those have lower prices. From there within the house setup single house hops for that food. A house has to feed itself afterall.
Do the same with all basic commodities that each house produces.
Do the same with ore from mining, each house can process it (cause the idea that ONLY Narita processes silver ore is REATARDED, ditto ANY place being the only processing center for an ore)
You do that and ALL prices drop to more realistic values. The number of big bucks runs becomes very few. Folks start running goods everywere and no more clustering.