' Wrote:Well... imagine how it would be if the game would start keeping track of what is bought and sold all over the place... and starts adjusting the prices in a set frame...
Wouldn't that cause all those who are to lazy to change their routes to start screaming aswell?
In short... you can never please everyone.
Thus I present you this pie chart:
P.s.: Using a tracking feature would give the devs a in-depth view into how the economy is used tho
Then you would have what is commonly known as a dynamic economy.
But its not about pleasing everyone - its about spreading around what qualifies as the 'best' route so that all parts of Sirius can get a share of the money-chasers. The current situation sees the poor developers doing the chasing. Effectively shooing them from one area to the next.
They do this because over time, one area gets too much attention and other areas may begin to suffer from lack of patronage.
If the 'best' route rotated - you would have all the novelty of a new and exciting boost to the local population. Sure it can sometimes be a headache - but generally speaking the first little while of a new influx of people generates a LOT of excitement, danger and activity (both in game and on the forums).
After a while though, things can get bogged down. Too much craziness, too much questionable RP, other areas feel neglected.
It is time to move on - the devs decide to shut down the circus.
But what if the circus packed itself up and moved on without having to be pushed?