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Commodity creation tutorial

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Commodity creation tutorial
Offline Fellow Hoodlum
05-08-2007, 08:56 PM,
#14
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

I can see one minor problem with the cargo space factor though ... You can only pirate in a fighter or a gunboat,
one unit taking anything up to 2500 units ain't alot of good to them in their true craft.
The idea in itself is a good one. How about tweaking Admirals, Commanders and Captains a little, to give a
high risk, higher profit commodity.
Like the Outcast/Corsair way of thinking too ...

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Messages In This Thread
Commodity creation tutorial - by Igiss - 12-27-2005, 10:36 AM
Commodity creation tutorial - by Igiss - 12-29-2005, 12:17 AM
Commodity creation tutorial - by Igiss - 01-11-2006, 09:15 PM
Commodity creation tutorial - by Dab - 01-11-2006, 10:02 PM
Commodity creation tutorial - by xit - 01-19-2006, 09:12 AM
Commodity creation tutorial - by Dormat1 - 04-02-2007, 08:00 PM
Commodity creation tutorial - by Panzer - 04-02-2007, 08:32 PM
Commodity creation tutorial - by Zyreal - 05-01-2007, 11:23 AM
Commodity creation tutorial - by Commodore - 05-05-2007, 02:59 AM
Commodity creation tutorial - by DJRWolf - 05-05-2007, 06:43 AM
Commodity creation tutorial - by Doom - 05-08-2007, 05:48 PM
Commodity creation tutorial - by Panzer - 05-08-2007, 07:34 PM
Commodity creation tutorial - by Yngen - 05-08-2007, 08:46 PM
Commodity creation tutorial - by Fellow Hoodlum - 05-08-2007, 08:56 PM
Commodity creation tutorial - by mickliddy - 07-24-2007, 11:22 AM
Commodity creation tutorial - by Dopamino - 11-17-2007, 01:48 AM
Commodity creation tutorial - by Taffic - 11-17-2007, 02:36 AM
Commodity creation tutorial - by Monk - 11-17-2007, 02:54 AM
Commodity creation tutorial - by Dopamino - 11-17-2007, 03:13 AM
Commodity creation tutorial - by Gamazson - 11-17-2007, 04:24 AM

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