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Rules of engagement

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Rules of engagement
Offline Igiss
07-24-2005, 10:19 AM, (This post was last modified: 07-24-2005, 10:26 AM by Igiss.)
#3
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Decided to rewrite the PvP rules right? You may copy this list, start your own server and count the number of players who will follow all the rules you imposed, and I assure you that this number will always be 1 - you.

Ok let me explain.

Imposing rules for duel: absurd. Those who fight can agree about the rules themseves.

Rules for freighters: weird. You are hauling, say, 4000 diamonds in a large train. First of all, 400 diamonds is half of what Terrors are asking (half a million credits), and you are making this a law. Ok, next, what if there's a fighter attacking you? Where will this ship keep your 400 cargo? Besides attacking of any original game freighters (from Rhino to Humpback) is prohibited by PvP rules that already exist.

Rules for fighters: there is a rule that prohibits attacking fighters of level 25 and below for fighters level 26 and above. If the below 25 one is attacking himself, he's open for attack for anyone.
Quote:The ship is the same class as the attacker, or
Cool, a nomad fighter or Banshee may attack a starflier freely right? Very fair.

Rules for capital ships: they are the strongest in the game, is there a need to impose rules? Imho no reason at all.

General concepts.

Quote:The ship has been given a warning.
How? Seconds while you are inputting a message other ship will flee, if the pilot is not an imbecile.
Quote:Unless these criteria have been meet, the use of weapons against any freighter is strictly prohibited, except the use of cruise disrupters to prevent the escape of said freighter.
That part was really amusing because capital ships have no cruise disruptors. And besides, did you try to fire disruptors inside a trade lane when the ship is fleeing? Did it work? hehe :wacko:

Liberty systems. Most piracy takes place away from Liberty. And Manhattan is already no-PvP zone according to our existing rules.

Last, but not least. Even (theoretically) we have those rules on the server, how can you control how they are followed? You never get proof, for example, of being warned by the attacker. He may not warn you, kill you and then say that he warned. So, you didn't recieve the warning because you were occupied by something else, or away from PC for 5 seconds, or because the other guy is lying. That's why I never even mentioned warnings in my rules. Pirates of course warn, to get money from traders. But others? Those who are fighting pirates, and pirates fighting other fighters?
Think about it.
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Messages In This Thread
Rules of engagement - by f2k - 07-23-2005, 10:06 PM
Rules of engagement - by xit - 07-23-2005, 10:27 PM
Rules of engagement - by Igiss - 07-24-2005, 10:19 AM
Rules of engagement - by f2k - 07-24-2005, 06:39 PM
Rules of engagement - by xit - 07-24-2005, 06:55 PM
Rules of engagement - by f2k - 07-24-2005, 07:08 PM
Rules of engagement - by Igiss - 07-24-2005, 07:12 PM
Rules of engagement - by f2k - 07-24-2005, 07:15 PM
Rules of engagement - by Shadow_killer05 - 07-24-2005, 07:15 PM
Rules of engagement - by Wrath - 07-25-2005, 10:30 AM
Rules of engagement - by f2k - 07-25-2005, 10:49 AM
Rules of engagement - by Igiss - 07-25-2005, 11:13 AM
Rules of engagement - by Circadian_Lupine - 07-25-2005, 09:06 PM

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