' Wrote:they set it up so any junker base it seems can use it- so just go there. i used the one in NY just fine.
maybe that just applys to NT.. oh well. try a random junker base that sells ships. for some reason it just seems perfectly plausable that a junker base would be able to change out the lightbulbs just as well as at any shipyard
Can someone confirm that all Junker bases are usable for this?
Also, Cannon, would it be possible to get something similar to work in OpenSP so that we could play around with light configurations and find something nice before paying for it? I know how to do it by hand or with Ioncross, but I don't think that's a common skill... if it isn't too hard to do, please throw it in on the next update.
Adding an "EmptyLight" to the inis (a light with no animation, and basically a way to simply remove lights without messing with the shiparches or anything) would be nice too.
Now I just need to think of how to make an Agama look terrifying and murder-y... without painting blood on it and adorning it with the skulls of our foes (although if you made that an option I would love you forever)