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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Faction Proposal: Outcast Naval Intelligence

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Faction Proposal: Outcast Naval Intelligence
Offline Edmund.BlackAdder
01-19-2010, 06:17 PM,
#3
Member
Posts: 103
Threads: 19
Joined: Oct 2009

I agree that the idea of an outcast intelligence service is a nice one. But I see many problems.
- there is something like an organization of outcast spies: all cardi-smugglers will surely inform the outcast leadership about important news out of the other systems (except corsair and Order systems) => some of your agents should act as smugglers, but most agents have to work in an office, where they analyze the incoming information
- how will you manage the providing of a stable political situation?
- if they should support the Maltese Navy, in which way shall they do it (if it's just working under military command. ther is no need for them; if they act in covert missions it's not useful to mark them by [NI])

Don't misunderstand me, I don't want to run your idea down. I just think there are always problems with the establishing of secret services. Because they act invisibly , it's difficult to fit such a faction in .
If you can manage it, do it and you get all my respect.
Good luck

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Messages In This Thread
Faction Proposal: Outcast Naval Intelligence - by DarthCurl - 01-17-2010, 12:21 PM
Faction Proposal: Outcast Naval Intelligence - by DarthCurl - 01-19-2010, 02:34 PM
Faction Proposal: Outcast Naval Intelligence - by Edmund.BlackAdder - 01-19-2010, 06:17 PM
Faction Proposal: Outcast Naval Intelligence - by Exile - 01-19-2010, 06:23 PM
Faction Proposal: Outcast Naval Intelligence - by Altaris - 01-19-2010, 06:32 PM
Faction Proposal: Outcast Naval Intelligence - by DarthCurl - 01-19-2010, 07:06 PM
Faction Proposal: Outcast Naval Intelligence - by Altaris - 01-19-2010, 07:39 PM
Faction Proposal: Outcast Naval Intelligence - by DarthCurl - 01-19-2010, 07:50 PM

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