' Wrote:Well, Sprolf pretty much covered my thoughts on guard systems, with extra emphasis on the "Why fight for your own system when you have a super-awesome 'Guard' system?" bit.
Guard bases, on the other hand, I'd accept. Things like the research facility in Frankfurt are good. Baffin is set up nicely; it's got its "Freeports", it's more or less a reg'lur Zoner-filled system, but it's also got the one guard base. It's also got the Pentabarf, but that's not really an issue here, in my opinion.
But a secret 'Guard' base tucked away in a nebula somewhere? Sure, as long as it has some believable purpose for being there.
' Wrote:of course it is nice to "own" a little spot for your faction, but i think too that less systems will for sure force more roleplay opportunities.
a more or less hidden guard station/planet(or both for the greedy or stronger guys like house militarys) could fill the role as well, to have a little "own" spot for pewpew practise and buying the good equipment, or whatever the people do in their systems.
Guard bases I like. You could still have the comforts of a safe haven deep within a nebula, asteroid field, or even just ELEVATION ABOVE THE MAP would be a bit more realistic, and you could STILL have your own pad, base AND place to train. It also answers the question about small factions or pirates. It would just need some creativity and planning, and you could have a base of operations while still being "accessible" to the public.