• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 774 775 776 777 778
Rules of engagement

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Rules of engagement
Offline f2k
07-24-2005, 06:39 PM,
#4
Member
Posts: 120
Threads: 1
Joined: Jul 2005

Im just trying to help here It seems that your server is quickly being polarized into the Battleship Terror Group vs. everyone else. Im just suggesting a set of rules that might keep hostilities regulated to ensure that everyone can play on the server


Is it absurd to regulate rules for a duel? Not at all let me give you an example. I agree to meet a player at station X in system Y and duel. He shows up, and we both dock at the station to get a respawn-point as close to the designated battlefield as possible. The duel starts, and I kill him. He respawns and leaves the station. I, laughing my *bib* off, blows him out of the sky before the undocking cut-scene has even ended. The same thing happens over and over again until he eventually quits in disgust. It is this sort of things that I would like to avoid


Perhaps I should have explained what I mean by classes. Classes could be Light Fighter, Very Heavy Fighter, Gunboat and so on.
Im not sure how you would classify the Nomad Fighter, but I sure wouldnt class it as light (its weaponry is way too powerful. But hey, Nomad weaponry is generally way too powerful for its class).


Capital ships are very powerful and so they need to be regulated the most If someone goes berserk in a Starflyer, hes not much of a threat. If someone goes berserk in a capital ship its a very different story


So, capital ships have no cruise disrupters meaning that other ships will try to escape? And so what? How many real-world pirates sailed around in capital class ships? If you really want to play a pirate, the chose a ship suited for this purpose. Fighters are for piracy capital ships are for fleet engagements


How can these rules be enforced? Do we not already enforce a variation of these rules? Are we not supposed to take a screenshot and send it to you if someone breaks the rules?


What I wrote was just suggestions for how we might all have a good time on your server. Suggestions, not demands

[Image: ugtf2k.png]
Reply  


Messages In This Thread
Rules of engagement - by f2k - 07-23-2005, 10:06 PM
Rules of engagement - by xit - 07-23-2005, 10:27 PM
Rules of engagement - by Igiss - 07-24-2005, 10:19 AM
Rules of engagement - by f2k - 07-24-2005, 06:39 PM
Rules of engagement - by xit - 07-24-2005, 06:55 PM
Rules of engagement - by f2k - 07-24-2005, 07:08 PM
Rules of engagement - by Igiss - 07-24-2005, 07:12 PM
Rules of engagement - by f2k - 07-24-2005, 07:15 PM
Rules of engagement - by Shadow_killer05 - 07-24-2005, 07:15 PM
Rules of engagement - by Wrath - 07-25-2005, 10:30 AM
Rules of engagement - by f2k - 07-25-2005, 10:49 AM
Rules of engagement - by Igiss - 07-25-2005, 11:13 AM
Rules of engagement - by Circadian_Lupine - 07-25-2005, 09:06 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode