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Space Rugby!

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Space Rugby!
Offline Dmitry
02-07-2010, 04:05 PM,
#1
Member
Posts: 48
Threads: 5
Joined: Feb 2009

So, I'm introdusing an idea of a new way of leasure in Sirius sector - space rugby. This is my trial of uniting known sports and team fighting, to make both more entertaining and interesting. It is possible that somebody have already invented something like that, I'm not sure about it. But, newertheless, hereafter I'll describe possible concept of this game and its main rules. Criticism is welcome.

We all know the Connecticut system.. There is 2 marked fields in the flanks of main station, just by the tradelanes. On the opposite sides of that fields there is small stations, named by colours. My idea is to use 'em as a football gates. 2 teams is competing, trying to dock on enemy's station. Obviously, the team which manages to dock more times than their opponent, wins.. Obviously, each team is also trying to defend their stations at all costs..

Each team have 7 players - 1 "goalkeeper", 2 "strikers", 1 "runner" and 3 "defenders". To make the game more dramatical and epic, I suggest to ban such equipment as Armour Upgrades, Shields and nanobots. More blood - more fun! That is why all kinds of gunnery, msles, mines, CMs, CDs, thrusters, torpedos, etc, not enforsing laws is resolved. That is mean, you can use any kind of your fractional offensive equipment, exept of Armour Upgrades, Shields and nanobots. Now about players:
-The goalkeeper can be gunboat or gunship. His main task is to blow to the dust any opponent ship truing to dock the station he guarding.
-The strikers are bombers, their main task is to take out the goalkeeper and try to dock.
-The runner should be small ugly light fighter, that can avoid enemy fire and try to dock without engaging.
-The defenders are VHFs, they have to intercept enemy advancing runners and strikers, and also engage enemy defenders to cover team's advancing runners and strikers. They also can try to dock opponent's station.

Every ship docked to the opponent's station adds a point to the theam score. When goal is confirmed by the judge, game is stopping untill all players redocks their team's station, that is needed for proper reengage. If player's ship was destroyed, he can freely reengage! That will help to add more action in the game. Duration of the game negotiated before the match. There is 3 judges - 2 near stations, and one on field. The field judge watching players for using nanobots.

Any opinions?
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Messages In This Thread
Space Rugby! - by Dmitry - 02-07-2010, 04:05 PM
Space Rugby! - by Bobthemanofsteel - 02-07-2010, 04:12 PM
Space Rugby! - by HeeyFreelancer - 02-09-2010, 07:41 AM
Space Rugby! - by Dmitry - 02-09-2010, 12:02 PM
Space Rugby! - by hribek - 02-11-2010, 06:38 PM
Space Rugby! - by Not Espi - 02-11-2010, 06:56 PM
Space Rugby! - by Sprolf - 02-11-2010, 07:06 PM
Space Rugby! - by Dmitry - 02-11-2010, 10:21 PM

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