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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Hook Time/Scanner Range

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Hook Time/Scanner Range
Offline Dab
05-21-2007, 10:13 PM,
#1
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Either we need to change the FLHook log-off time to 30 seconds, or change the scanner range back to normal, taking the High setting off the activation.

People can now see at 11-12K. This means at the first sight of a hostile, the player can easily F1 before the person reaches them. This post was caused when Prospector decided he didn't like the turn of events that pitted his fighter against my Luxury Liner. I'm 10k when he begins the log off sequence. I'm at 2k when he disappears.. And guess what? Changes from a fighter.. To a Gunboat! Figures doesn't it? Can't live with being stuck in what he got. Can anyone imagine traders just not liking being pirates and just 'switching' to a convenient little capship to go kill the pirate with? Abuse? Maybe?

Something needs to be done, as this problem is going to get worse before it gets better.

[Image: DFinal.png]
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Messages In This Thread
Hook Time/Scanner Range - by Dab - 05-21-2007, 10:13 PM
Hook Time/Scanner Range - by Korrd - 05-21-2007, 10:20 PM
Hook Time/Scanner Range - by Malaclypse 666 - 05-21-2007, 10:20 PM
Hook Time/Scanner Range - by Dab - 05-21-2007, 10:25 PM
Hook Time/Scanner Range - by Korrd - 05-21-2007, 10:26 PM
Hook Time/Scanner Range - by Doom - 05-21-2007, 10:27 PM
Hook Time/Scanner Range - by Korrd - 05-21-2007, 10:33 PM
Hook Time/Scanner Range - by Doom - 05-21-2007, 10:39 PM
Hook Time/Scanner Range - by Dab - 05-21-2007, 10:45 PM
Hook Time/Scanner Range - by Doom - 05-21-2007, 10:56 PM
Hook Time/Scanner Range - by Korrd - 05-22-2007, 11:42 PM
Hook Time/Scanner Range - by JensenDied - 05-23-2007, 12:55 AM
Hook Time/Scanner Range - by Dab - 05-23-2007, 01:40 AM

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