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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Police factions

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Police factions
Offline Mokina
05-22-2007, 06:17 PM,
#11
Member
Posts: 3
Threads: 0
Joined: Apr 2007

I agree with most of the other earlier posts... police shouldn't be able to fly the larger capital ships. Most of the NPC cops are light fighters anyway. On the other hand, the pirates won't give a second glance to a LF pilot, even if they are police. Thus, I think player-run police factions should be allowed to fly the gunboat; it seems like an acceptable "SWAT" ship.

Police factions would be required by policy to remain in their respective house territories, while military factions (for the most part) would be deployed abroad. Cops scan and destroy pirates/smugglers... military pilots hunt terrorists and other external enemies.

I'm definitely in favor of torpedoes being military-issue in the main houses.
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Messages In This Thread
Police factions - by fwolf - 05-20-2007, 05:24 PM
Police factions - by Panzer - 05-20-2007, 07:47 PM
Police factions - by Rogue63 - 05-21-2007, 10:33 AM
Police factions - by Eppy - 05-21-2007, 11:16 AM
Police factions - by Firebird - 05-21-2007, 11:40 AM
Police factions - by Denelo - 05-21-2007, 12:29 PM
Police factions - by Panzer - 05-21-2007, 12:39 PM
Police factions - by fwolf - 05-21-2007, 01:17 PM
Police factions - by Qunitinius~Verginix - 05-21-2007, 08:18 PM
Police factions - by gemini_75 - 05-21-2007, 09:07 PM
Police factions - by Mokina - 05-22-2007, 06:17 PM
Police factions - by Lt.Cmdr.Olsav - 05-22-2007, 10:32 PM
Police factions - by Gamazson - 05-23-2007, 03:39 AM
Police factions - by Eppy - 05-23-2007, 03:49 AM
Police factions - by dude42 - 05-29-2007, 06:57 AM
Police factions - by bluntpencil2001 - 05-30-2007, 01:25 AM

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