Okay, so I played SP Disco for a long time, played on the RP server a bit, then started my own server, and to be honest, Disco is unbalanced. This is mostly corrected on the RP server by forcing players to RP and use weaker ships.
At the moment it currently looks like...
Battleships beat Cruisers, which beat Gunboats, which beat fighters.
This is a horrible balance model. Nothing against Igiss, because he has given us a truly great mod, just the balance has run afoul.
It really needs to run on almost a rock paper scissors system.
Now, I've thought about this quite a bit, but I can't seem to find a solution that doesn't really change the core functions of the capital classes. I wanted to put this thread out there, so people could comment on their views. In the meantime, I'm working on a balance model.
But the idea is that everything should have a counter.
If rock, paper, scissors worked like disco now, rock would beat scissors, and scissors would beat paper, and well, paper would be for the people that couldn't throw rock or scissors, but really, everyone would want a rock. Unless your RP only allowed paper, or only one person in your clan could throw rock, and well, they have the most fun.
And I don't just mean "have fighters beat Battleships" it needs to be a bit more complicated than that.