I'll address each of your points in the order that they were brought up in.
Quote:Order use Nomad Weapons requently, no one suspects them of infection.
The Order develops these weapons.
They are human adaptation of alien weaponry.
Of course they wouldn't be suspected of being infected for that reason.
However any person should suspect folks in the Order of being infested, they're a perfect target for the nomads to infiltrate.
Quote:Reason Iseijin can use Human-Nomad weapons is because they have spies in high places lying about special groups within the Kusari Naval Forces who are cleared to use those shooters.
Now if this could be set up in roleplay, I'd agree with you.
That said, since the nomad blaster/cannon change, no one has been cleared to use these shooters. Perhaps a change in RP forced by the rules, but none-the-less that's the way it is. Folks are paranoid about nomads and nomad stuff in the houses, the KNF arent different.
Quote:So the members of these fictional wings are cleared to use illegal weaponary to 'assist Naval Goals in Kusari' outside of the public eye.
With the Shogun's permission Im sure that could be arranged.
That'll be Lotek, and he's far more open-minded about these sorts of things.
Quote:Another reason the Dragons get a lil suspitious, is when KNF ships shoot them with pretty purple guns.
What?:unsure:
Quote:And besides, the Iseijin surivive on their ability to be covert, they'd no doubt though of ways to make someone scanners lie to them.
They could take the risk and try to develop technology to get people's scanners to lie to them.
Or they could eliminate the risk alltogether and fly around with a full load of disinfectors, debilitators and sunfrenzies, or even codenames.
There's no point to take the risk is there?
Let me be clear here, the problem isn't the wilde ID rephacking a wilde tag and lawful NPCs hostile. It's that the last time I saw this, it was a person claiming to be undercover KNF, with a Blossom GC fighter, and nomad weaponry.
Now with the current rep system, its very hard to convincingly roleplay a triple agent, which is essentially what this roleplay was. If the wilde ID didn't rephack then it would be easier... for example, Wilde ID, KNF tag, GC ship/guns.
But it doesn't look right to allow a ship to be flying around from a KNF standpoint, if its flashing purple stuff, with a purple thruster trail (something that you dont need scanners to see), and is using GC ships. It doesnt look right to leave it alone just because your character said he or she is an undercover agent. Would you believe me if I said that in Liberty, flying a wraith with nomad guns? I don't think I'd believe myself to be honest with you.