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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Rocks

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Rocks
Offline Mastery
05-29-2007, 10:40 AM, (This post was last modified: 05-30-2007, 02:22 PM by Mastery.)
#17
Member
Posts: 95
Threads: 6
Joined: Apr 2007

Asteroids are already hitting the battleship, whether they move or not. Making the rocks move, would be the same as a fighter hitting one of those small lootable rocks. It does a small bit of damage, throws it of course slightly. Currently if a battleship hits an unmoving rock, its totally thrown of course and ends up hitting all the other rocks trying to get back.

I believe the server only needs to control the rocks when a player is there, it already does this with small rocks so I`m not sure how much added cpu usage it would create.

Jupiter Guild Forums
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Messages In This Thread
Rocks - by Mastery - 05-26-2007, 07:16 PM
Rocks - by Panzer - 05-26-2007, 07:24 PM
Rocks - by crow - 05-26-2007, 09:58 PM
Rocks - by Spacewolf - 05-26-2007, 11:01 PM
Rocks - by Gamazson - 05-27-2007, 12:30 AM
Rocks - by Fellow Hoodlum - 05-27-2007, 01:04 AM
Rocks - by Craines - 05-27-2007, 01:06 AM
Rocks - by Malaclypse 666 - 05-27-2007, 02:16 AM
Rocks - by Tortured_Soul - 05-27-2007, 02:36 AM
Rocks - by Gamazson - 05-27-2007, 02:53 AM
Rocks - by Raven_ipb2_import227 - 05-27-2007, 03:19 PM
Rocks - by Virus - 05-27-2007, 03:42 PM
Rocks - by Mastery - 05-27-2007, 09:33 PM
Rocks - by vf1sveritech - 05-29-2007, 05:35 AM
Rocks - by Hylden - 05-29-2007, 06:08 AM
Rocks - by gezza999 - 05-29-2007, 10:04 AM
Rocks - by Mastery - 05-29-2007, 10:40 AM
Rocks - by Jack Archer - 05-29-2007, 12:32 PM
Rocks - by Jack Archer - 05-29-2007, 12:37 PM
Rocks - by fwolf - 05-29-2007, 01:07 PM

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