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Capital Ship Realism

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Capital Ship Realism
Offline EisenSeele
03-24-2010, 07:01 AM,
#44
Herder of Cats
Posts: 3,148
Threads: 228
Joined: Jan 2010

' Wrote:You talk about how easy it is to get capital ships and how easy it is to abuse them. Then, you go on saying that capital ships are weak and underpowered. You cannot "abuse" something weak and underpowered. (Similarly, you cannot have your cake, and eat it too.)

It is quite possible to abuse them. and it is quite certain that they are abused. To abuse by definition means to misuse. It is quite clear that capital ships are being used in such a way they were not meant to be. The way it was meant to be, capital ships were supposed to be hard to get and rich with RP (moreso than the average fighter). Instead, there are many who procure these capital ships with relative ease and fly around in them as they would a fighter - engaging in very little RP, and going about fighting things that make little RP sense for a capital ship to fight (IE interdicting small ships). If you believe that this is not a problem (which you are certainly welcome to) then perhaps this venue is not one which you should be frequenting as this thread was meant to be a discussion of how and not why. It is a waste of both my time and yours to continue this back and forth of nitpicking semantics and I not address any point, henceforth, that continues to do so.

' Wrote:I said it earlier. This is an RP server. It is an RP server because we RP to have fun. If we do not have fun, we do not play. Therefore, the lowest common denominator is fun, not RP. The limitations you propose, limit fun.

You say that rules limit fun, I say adding game mechanics which increase the depth of the game increases fun.
I say that properly done, rules do not limit fun, but for the purpose of argument, let's say they do.
Consider this: the abuse of a capital ship (as it affords vastly greater firepower than any other ship class) has the greater potential for one to ruin the fun of others compared to that of an abused fighter. To maximize fun on the predominantly fighter populated server, is it not logical to limit the potential for an abused capital ship to ruin fun at the smaller cost of limiting the potential fun of a minority?


' Wrote:As it stands, some of the ships already require an SRP. Adding to that, abused capital ships can get FR5'd. Of course, this is ignoring the FR2 which allows you to order around independent capital ships anyway. Yet, you still want more controls?

There does not need to be more controls. There are enough already.

The act of joining a faction implies that you submit to the authority of the faction you're in (personally, I generally don't like official factions since my experiences involving them tend to involve little ships telling off big ships). You are more than welcome to join a decentrallized faction like the freelancers if you wish to avoid the trouble. As for the rights of official factions, I believe them to be a necessary evil to prevent players from stepping too far out of line. However, the faction rights (both unfortunately and thankfully) are not used enough to be either abusive or useful.

' Wrote:There is a reason why a BS goes down to 3-4 bombers. We simply cannot afford to have it take ten bombers to bring down a BS because that would mean eleven slots taken up by just one encounter on the server. (The only thing that needs a change in capital ships, is cruisers. They need more anti-fighter capability. Wait, no, they need anti-fighter capability before they can get more of it. However, I digress.)

Yes, this is due to the inherent incompatibility of fighters and capital ships on a small scale. This is obvious as a fighter (sans bomber) by itself cannot hope to scratch the paint off of a capital ship hull as a capital ship will be hard pressed to even keep its camera on the fighter.

If I had my way, there would be no need for any of these complications, and the smallest unit of player ships would be freighters and gunboats. In this, fighters would be nothing more than something NPCs spawned in and threw at you for the simple effect of cannon fodder. Combat in that game would have been massive capital ship battles involving actual fleets fighting one another.

Alas, fighters and capital ships ARE both part of this game, which has limited player capacity - and there is no chance for a proper ratio of capital ships to fighters to be realized. As this game favors fighters over capital ships, it is the capital ship which must be limited for the sake of conserving the resources of the server.

This proposal is meant to simultaneously limit the amount of capital ships in play to those with the connections necessary to, and to justify a massive boost to the capital ship's combat potency so that they aren't as weak as they are now. It's just one way to address the problem, hell I'd rather enjoy the implementation of the proposal to limit the distribution of fighter class ships as I love the capital ships in this game much more than any fighter - and I love to play as an independant capital ship (yes, I'm part of what my proposal deems as the problem, but hell - It's a way to fix things).

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Messages In This Thread
Capital Ship Realism - by EisenSeele - 03-23-2010, 12:18 AM
Capital Ship Realism - by Bobthemanofsteel - 03-23-2010, 12:23 AM
Capital Ship Realism - by Alex. - 03-23-2010, 12:34 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 12:34 AM
Capital Ship Realism - by Aaronny - 03-23-2010, 12:35 AM
Capital Ship Realism - by Sprolf - 03-23-2010, 12:36 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 12:39 AM
Capital Ship Realism - by Sprolf - 03-23-2010, 12:41 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 12:46 AM
Capital Ship Realism - by ... kur nubėgo? - 03-23-2010, 12:52 AM
Capital Ship Realism - by n00bl3t - 03-23-2010, 01:14 AM
Capital Ship Realism - by ... kur nubėgo? - 03-23-2010, 01:18 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 01:37 AM
Capital Ship Realism - by Blaze - 03-23-2010, 01:45 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 01:46 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 01:49 AM
Capital Ship Realism - by Blaze - 03-23-2010, 01:52 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 01:55 AM
Capital Ship Realism - by Linkus - 03-23-2010, 01:59 AM
Capital Ship Realism - by Blaze - 03-23-2010, 02:02 AM
Capital Ship Realism - by Waratah - 03-23-2010, 02:49 AM
Capital Ship Realism - by Eppy - 03-23-2010, 03:06 AM
Capital Ship Realism - by Sprolf - 03-23-2010, 03:10 AM
Capital Ship Realism - by Eppy - 03-23-2010, 03:30 AM
Capital Ship Realism - by Sprolf - 03-23-2010, 03:30 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 03:40 AM
Capital Ship Realism - by Sprolf - 03-23-2010, 03:42 AM
Capital Ship Realism - by Camtheman Of Freelancer4Ever - 03-23-2010, 03:50 AM
Capital Ship Realism - by Sprolf - 03-23-2010, 03:51 AM
Capital Ship Realism - by MarvinCZ - 03-23-2010, 04:00 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 04:26 AM
Capital Ship Realism - by n00bl3t - 03-23-2010, 05:28 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 06:36 AM
Capital Ship Realism - by Tenacity - 03-23-2010, 07:53 AM
Capital Ship Realism - by n00bl3t - 03-23-2010, 08:29 AM
Capital Ship Realism - by ... kur nubėgo? - 03-23-2010, 08:44 AM
Capital Ship Realism - by EisenSeele - 03-23-2010, 09:27 AM
Capital Ship Realism - by n00bl3t - 03-23-2010, 09:36 AM
Capital Ship Realism - by Linkus - 03-23-2010, 01:03 PM
Capital Ship Realism - by EisenSeele - 03-24-2010, 04:34 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 04:39 AM
Capital Ship Realism - by Linkus - 03-24-2010, 04:45 AM
Capital Ship Realism - by n00bl3t - 03-24-2010, 04:58 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 07:01 AM
Capital Ship Realism - by Hawkwings - 03-24-2010, 07:26 AM
Capital Ship Realism - by Sprolf - 03-24-2010, 07:29 AM
Capital Ship Realism - by stardust47 - 03-24-2010, 07:50 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 07:51 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 07:56 AM
Capital Ship Realism - by Hawkwings - 03-24-2010, 08:37 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 08:43 AM
Capital Ship Realism - by Hawkwings - 03-24-2010, 08:58 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 09:01 AM
Capital Ship Realism - by n00bl3t - 03-24-2010, 09:04 AM
Capital Ship Realism - by Hawkwings - 03-24-2010, 09:05 AM
Capital Ship Realism - by n00bl3t - 03-24-2010, 09:13 AM
Capital Ship Realism - by Chase - 03-24-2010, 09:18 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 09:33 AM
Capital Ship Realism - by n00bl3t - 03-24-2010, 09:41 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 09:50 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 10:04 AM
Capital Ship Realism - by n00bl3t - 03-24-2010, 10:18 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 10:31 AM
Capital Ship Realism - by Curios - 03-24-2010, 10:50 AM
Capital Ship Realism - by EisenSeele - 03-24-2010, 10:59 AM
Capital Ship Realism - by n00bl3t - 03-24-2010, 11:07 AM
Capital Ship Realism - by Lunaphase - 03-24-2010, 06:57 PM
Capital Ship Realism - by Hawkwings - 03-24-2010, 09:44 PM
Capital Ship Realism - by n00bl3t - 03-25-2010, 12:20 AM
Capital Ship Realism - by Jarek_70 - 04-05-2010, 12:00 PM
Capital Ship Realism - by Jinx - 04-05-2010, 12:44 PM
Capital Ship Realism - by tansytansey - 04-05-2010, 01:06 PM
Capital Ship Realism - by n00bl3t - 04-05-2010, 01:17 PM
Capital Ship Realism - by Jinx - 04-05-2010, 01:25 PM
Capital Ship Realism - by Mr.Fabulous - 04-05-2010, 01:33 PM
Capital Ship Realism - by tansytansey - 04-05-2010, 02:11 PM
Capital Ship Realism - by n00bl3t - 04-05-2010, 02:19 PM
Capital Ship Realism - by Linkus - 04-05-2010, 05:25 PM
Capital Ship Realism - by Blaze - 04-05-2010, 05:34 PM
Capital Ship Realism - by Aaronny - 04-05-2010, 05:50 PM
Capital Ship Realism - by DarthBindo - 04-06-2010, 02:40 AM
Capital Ship Realism - by atlantis2112 - 04-06-2010, 03:19 AM
Capital Ship Realism - by DarthBindo - 04-06-2010, 03:23 AM
Capital Ship Realism - by n00bl3t - 04-06-2010, 06:22 AM
Capital Ship Realism - by Bear - 04-06-2010, 06:31 AM

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