' Wrote:Cam, that's not an altogether bad suggestion. Not perfect, either, but not bad. Reducing prices by quite a bit and/or increasing profits a fair bit is probably better, though. I mean, if hardly anybody traded due to a lack of need, there'd be nothing for pirates to do. No pirates means less for the law to do. From what I understand, this food-chain concept is one reason they nerfed profits and raised prices, and it's more annoying than helpful. In 4.84, when I had less trouble making money, there were still enough traders to give the pirates something to rob, and therefore enough pirates for the law to hunt.
Given that lolwuts are still going to get caps regardless of the price or difficulty, I see no good reason to put hours of grind between me and my chosen RP.
Giving them nothing to do out of "need" increases the need to do something out of "want".
Admittedly, in a true full-RP environmental utopia, this would be possible, as all there would want to role-play. (However, that is not possible here.)
In case my last sarcastic post in this thread has been misinterpreted, an increase in profits is what I was suggesting.