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Zero G Construction

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Zero G Construction
Offline Dab
06-08-2007, 02:04 AM,
#8
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I think some of you guys are misinterpreting.. These won't be 'faction' bases. There will be no BSG base. The only bases that could be described as such would be 'Phantom' bases, since Igiss made a faction called that, and one that follows the same pattern as the PC faction did and does.

Any bases that will be constructed will be NPC-faction aligned. Such as any AW-bought and built base (in which case, I mod it for free.:P) would be a Zoner base.

There would be a limit as someone said.

My idea would be a mixture of Yngen's ideas, Jack's, and Templar's. BTW, Vapor, we WOULD have to have a new DL for each base.. If Igiss were to do it that way. From past experience, I can tell you he won't. Basically a faction would pay for it, pay a modder to create it, (Bigger stations should require more commodities. I could set up a list of how much of what would be needed for each base. Just remember, the numbers will be VERY large.) and then transport the materials. Weapon platforms would take additional funds and materials. I don't think Trade Lanes would be a good idea though.. After this is all done, the modder would submit the code lines containing the information for the base and objects added around it to Igiss who would add it in the mod.. You'd see it next version, just like if it were a new system being modded.

Now.. This could go two ways depending on what Igiss decides, if he decides to allow it at all. One; new bases would be allowed in Vanilla and non-vanilla systems. Allows vanilla systems to get a bit of a build up with input from PC factions on how to build it up. This would add alot of new bases, ships, etc and just have the feel of Sirius growing and developing. Two; Igiss might allow it for only guard and post-4.80 systms (empty ones mostly). This would allow those system to build up without making it a big huge entire-system job like it is when a faction buys and builds up a system from scratch. Instead, factions add little things here and there, and it all comes together to make a new system, all mixed up like Vanilla systems are with different factions and their bases, put where they are, based on what they can afford, rather than just what the modder decides would look/feel good at a certain spot.

I also agree that bases should at least be in a faction's area of influence. You wouldn't abd don't see Liberty out in Sigmas, so SA wouldn't be able to construct new bases there. They could in Ontario, Virginia, etc. You DO see Junkers, Corsairs, Outcasts, and GMG out there in those Sigmas, so JOS, TBH, or GoR could build new stations out in the new empty Sigmas. In terms of Vanilla systems, it would be a bit of a combination. Same as above, you have to have some valid reason for being there, as Liberty wouldn't have a base in Bretonia.. But say it was a BMM faction buying a new base. They could make a deal, ask for permission from whoever's ZoI that system belongs to. So say BMM would ask SF if they could make a new base out in Leeds, in that minable asteroid field. Well SF could say okay, they would say that to the modder and the modder would begin the construction, as it would be legalized. But say SF wanted to be greedy. They could demand 200 million credits from BMM for the use of space. This would stack up with all the other costs.

So in all it would be; 200 million for 'construction' permits from SF. Say; 900 million for purchasing of the land (price could vary depending on mineral locations, NPCs, and demand). Then; 1.4 billion for the base itself. Another 200 million for the Weapon Platforms. BMM patrols would be added in automatically by the modder. Then BMM would have to pay something like; 100 million for military patrols, or 50 million for police patrols. To stop pirate NPCs, smugglers, help with PC pirates, and just general protection. (Outcast patrols and Corsair patrols for a base would be 50-150 million for LFs and HFs around the area [which is determined by the location in the galaxy. Higher-level patrols out in Omicrons, than in Bretonia] and then 150 - 250 million for VHF patrols.) Commodities would be entered by the modder, who would also decide how much everything would cost. That way a faction can't make a base and turn it into an ultra-trade route.

So all in all; the base costs for a fully made, weapon platform protect, police AND military patrols, with the construction permit and land payments would be: 200 + 900 + 1400 + 200 + 100 + 50 = 2.85 billion credits. This would be something for like a small sized base. Medium would be like 2 billion, and then large ones would be like 2.8 or 3. Shipyards would be extremely expensive, but have nice trade routes and sell capital ships. So something like 5 billion. With an entire faction trading and pooling money together, its possible. Obviously, its more expensive than just paying a modder to build a system straight up in an empty system. But thats only for your guard system. Or home system. Plus with this you can get bases put into vanilla systems and ones already owned by another faction. Since AW and HF are closely allied, it would be possible that we would allow them up in Omicron-74 (forget temporarily that they are Lane Hackers, this is just figurative and for an example). Well since AW already had that built as a home system, HF can't just pay a modder to mod it. HF already had a home system, so they couldn't pay for a new system to be constructed. They would be forced to build a station. Well AW isn't too greedy (again figurative...:P) and allows it for free. No construction permit fees. But still alot of money required. However, the pay off is having a base of their own in their allies home system. Lots of defence, a staging base they own, and where they wanted it. It would cost alot depending on the base, but it would be in a location it previously couldn't have been.

These prices are to keep factions from having the maximum number of new ones in just one version, or the maximum amount of new ones for each new version. I resort back to EVE examples here again. Outposts are near-invincible and untakable stations. You have to steal sovereignty in the system before you can take it. Sov is given and taken on the principles of POS. Player Owned Stations, or Starbases. The corporation or alliance with more Starbases (POS) in a system, usually gets sovereignty. Sometimes this is different, like if corp A has 15 large control towered POSs, and corp B has 25 small control towered POSs. The large towers are worth 3 small towers, both in cost, requirements, benefits, and sovereignty. Well. Outpost is around 30 billion ISK (Intersteller Kredits) to set up. Thats a rough equivilant of about 150 billion credits here. Thats right. 150 billion.. A small POS takes about 1-1.5 billion, depending on what kind of structures you put in it, and what kind of defenses you buy. Equvilant of about 5-7.5 billion credits in FL. Medium sized is about 3 billion. Large is around 10-15. Bare-bone (meaning not upgraded) Deathstars (equivilant of a very strong destroyable battleship) are about 6 billion. 5 billion FL credits are equal to 1 billion EVE ISK.

It takes alliances with corps in them that are multi-hundred member, and in some cases, multi-thousand member corps to get the kind of money to build these kind of things up, and still defend themselves, and attack others. Heck, BoB is roughly 5,000 members strong. They have about 50 Outposts, hundreds of POSs, and who knows how many upgraded deathstars. (NOT the Star Wars kind of DS..) All the while warring with a few other alliances. Now, they make about 2 Outposts in about 6 months.. They are fighting about 32 alliances, they have about 8 on their side. They are winning too.. But see here is my point. Even when they were not fighting 32 alliances, they only got enough for an Outpost every couple months. An Outpost every 2 months IF they did not work on buying a Titan or Motherships. Now say there is a corp with 500 members. It'll take them nearly 8 months for a single Outpost. With the kind of prices I'm offering, you can get a new base every month or 2, if you work at trading. Heck.. IND would have MANY stations.. But thats because they have about 12 traders who trade ALL THE TIME. -.- As you have noticed, they may have tons of money and trading ships, but their military isn't the equivilant of most factions here. So you can buy a base, or you can upgrade your military. But you aren't going to be able to do both without alot of hard work.



If Igiss gives the okay to start doing this, or at least to start planning and thinking of how to begin this and the facts needed to begin it, I'll work up lists of prices for everything. We'd need to find out if Admins would determine prices of locations, or the modders, or if the people who's ZoI it is located in decide, instead of just charging you to have permission to buy it.

[Image: DFinal.png]
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Messages In This Thread
Zero G Construction - by Jack Archer - 06-07-2007, 08:52 PM
Zero G Construction - by Dab - 06-07-2007, 10:58 PM
Zero G Construction - by Panzer - 06-07-2007, 11:12 PM
Zero G Construction - by Eppy - 06-07-2007, 11:16 PM
Zero G Construction - by Yngen - 06-07-2007, 11:46 PM
Zero G Construction - by Eppy - 06-07-2007, 11:50 PM
Zero G Construction - by Vaporlinx - 06-07-2007, 11:59 PM
Zero G Construction - by Dab - 06-08-2007, 02:04 AM
Zero G Construction - by Vaporlinx - 06-08-2007, 05:45 AM
Zero G Construction - by Qunitinius~Verginix - 06-08-2007, 06:15 AM
Zero G Construction - by Hylden - 06-08-2007, 06:45 AM
Zero G Construction - by Panzer - 06-08-2007, 10:58 AM
Zero G Construction - by McNeo - 06-08-2007, 11:20 AM
Zero G Construction - by Panzer - 06-08-2007, 12:37 PM
Zero G Construction - by Mr_3ppozz - 06-08-2007, 02:54 PM
Zero G Construction - by Panzer - 06-08-2007, 03:36 PM
Zero G Construction - by Dab - 06-08-2007, 08:16 PM
Zero G Construction - by Panzer - 06-08-2007, 09:27 PM
Zero G Construction - by Othman - 06-08-2007, 09:56 PM
Zero G Construction - by Dab - 06-08-2007, 09:58 PM
Zero G Construction - by Othman - 06-08-2007, 10:08 PM
Zero G Construction - by Panzer - 06-08-2007, 10:45 PM
Zero G Construction - by Dab - 06-08-2007, 11:24 PM
Zero G Construction - by Panzer - 06-09-2007, 12:49 AM
Zero G Construction - by Dab - 06-09-2007, 02:13 AM
Zero G Construction - by Panzer - 06-14-2007, 01:01 PM
Zero G Construction - by rhn31983 - 06-27-2007, 06:20 AM
Zero G Construction - by Dab - 06-27-2007, 06:12 PM
Zero G Construction - by Panzer - 06-27-2007, 07:55 PM

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