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Zero G Construction

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Zero G Construction
Offline Panzer
06-08-2007, 12:37 PM, (This post was last modified: 06-08-2007, 12:37 PM by Panzer.)
#14
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Hmm, but then there's risk of wpn platform spamming. I suggest a limit. Limit regarding only quantity, not quality. So that the platformw could be rather constantly upgraded than new ones built every time.

Now let's see, how a mining station could work...

Outpost, designed like Rochester base in NY (or Yaren in delta) - land (1 square on the map) 200mil

base materiel: construction machinery, alloy hull panels, food rations, water, pharmaceuticals... Can't think of a reasonable quantity of each...

Base construction : another 300mil + 50 for 4 light platforms around it. (one-off)

Commodity no 1 production - 200mil

Eagle production line - another 100mil

_____________________________________________________________________________
Done in the next release, making profit from the goodies, now time for upgrades

Adding biodomes = 100 mil/each = luxury food/alien orgs/food rations production = another sellable goodie BUT needs fertilizers = buyable goodie The more domes the better and the lower the sold good price.

or

Adding a factory (moving parts, cogs and smoking chimneys) = some industrial goodies = 200mil off ya. Let's say you make mining machinery in there. But you'll need to import raw minerals.

There could be 1 production addon on each base only. So that we didn't see whole bloody orbital colonies flying around.

______________________________________________________________________________

Now another base is being built, strictly mining. An outpost like Corfu. mining ships stationed around decrease the mineral price accordingly to the miners' number. Price of a miner? a bit higher than the flyable ship. These miners would serve as a production addon. Nothing more aside from weapon platforms could be added. It exports minerals, needed on the industrial base. Then, a trader goes back with the mining machinery made there. And bingo, we have a trade run.

______________________________________________________________________________
Now for some higher tech stuff. Like more bidomes can be added and more miners dispatched, the factory can be upgraded accordingly. First it could make mining machinery. Now after spending 300mil, it can produce construction machinery (or any other industrial-grade goodie the faction choses). Makes the demand for raw minerals bigger and their price higher.

The next upgrade is even more expensive. 500mil this time. And we get to make... small arms. more raw minerals needed. But, maybe instead of making 3 different types of goods, the faction may chose to upgrade the production of 1 type of good. Will make the price of it lower while demanding more rwa minerals.

If this construction idea passes, a whole new set of rules will be needed. How many addons, how many addon upgrades, what goods where and for how much at least/most.

[Image: Vxqj04i.gif]
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Messages In This Thread
Zero G Construction - by Jack Archer - 06-07-2007, 08:52 PM
Zero G Construction - by Dab - 06-07-2007, 10:58 PM
Zero G Construction - by Panzer - 06-07-2007, 11:12 PM
Zero G Construction - by Eppy - 06-07-2007, 11:16 PM
Zero G Construction - by Yngen - 06-07-2007, 11:46 PM
Zero G Construction - by Eppy - 06-07-2007, 11:50 PM
Zero G Construction - by Vaporlinx - 06-07-2007, 11:59 PM
Zero G Construction - by Dab - 06-08-2007, 02:04 AM
Zero G Construction - by Vaporlinx - 06-08-2007, 05:45 AM
Zero G Construction - by Qunitinius~Verginix - 06-08-2007, 06:15 AM
Zero G Construction - by Hylden - 06-08-2007, 06:45 AM
Zero G Construction - by Panzer - 06-08-2007, 10:58 AM
Zero G Construction - by McNeo - 06-08-2007, 11:20 AM
Zero G Construction - by Panzer - 06-08-2007, 12:37 PM
Zero G Construction - by Mr_3ppozz - 06-08-2007, 02:54 PM
Zero G Construction - by Panzer - 06-08-2007, 03:36 PM
Zero G Construction - by Dab - 06-08-2007, 08:16 PM
Zero G Construction - by Panzer - 06-08-2007, 09:27 PM
Zero G Construction - by Othman - 06-08-2007, 09:56 PM
Zero G Construction - by Dab - 06-08-2007, 09:58 PM
Zero G Construction - by Othman - 06-08-2007, 10:08 PM
Zero G Construction - by Panzer - 06-08-2007, 10:45 PM
Zero G Construction - by Dab - 06-08-2007, 11:24 PM
Zero G Construction - by Panzer - 06-09-2007, 12:49 AM
Zero G Construction - by Dab - 06-09-2007, 02:13 AM
Zero G Construction - by Panzer - 06-14-2007, 01:01 PM
Zero G Construction - by rhn31983 - 06-27-2007, 06:20 AM
Zero G Construction - by Dab - 06-27-2007, 06:12 PM
Zero G Construction - by Panzer - 06-27-2007, 07:55 PM

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