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Zero G Construction

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Zero G Construction
Offline Panzer
06-08-2007, 03:36 PM,
#16
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

These matters surely require defining.

If it's a mining base then it needs to be in asteroids. It'll sell the minerals present in the asteroids around it. Here's my price concept: without any improvements, the base sells goods at average prices. Every upgrade improves the production efficiency and drops the costs by 50%. So at the maximum development level, the base sells at the best price posible.

Depending on the base's type and addon, it'll produce differend goods, defined by the base's buyer, it can be anything. If the system is in the omicrons, then it may sell alien artifacts. Sold goods depend on the region and the resources in the vicinity.

As for buying, this works backwards. New equipment requires more maintenance and workers. That means demand for mining machinery, food, oxygen, water and so on. The more developed the base, tho more it needs. Bought goods will be quite typical. Food, oxygen and such. But if it's a factory, it'll need minerals and machinery.


Distance form civilization should also matter. There are distance calculators availible all over the net, they'll help. Every kilometer travelled should raise the costs accordingly.

Now for equipment...

I believe this too can be done via purchased upgrades. One at a time, first, weapons from lv 1 to 5, then lv 6 to 8 and finally 9-10. Same for capship weapons, sold only on shipyards, first GB ones, later Cruser and finally BS.

A faction buying an equipment upgrade is limited only to the weapons, produced/ allowd by their aligned NPC faction. As for capship weapons... 1 or 2 types per upgrade. like... GB inferno and razor, later cruiser missle turret and flak turret and finally a BS inferno and/or primary turret. Along with the weapons, shilelds work similarly, fighter types of one line (molecular/positron/graviton) from 1 to 5 first, 6-8 next and last the best ones. Shield upgrades should be added to the weapons upgrade as one. Same for scanners and armor upgrades. Thrusters too.

[Image: Vxqj04i.gif]
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Messages In This Thread
Zero G Construction - by Jack Archer - 06-07-2007, 08:52 PM
Zero G Construction - by Dab - 06-07-2007, 10:58 PM
Zero G Construction - by Panzer - 06-07-2007, 11:12 PM
Zero G Construction - by Eppy - 06-07-2007, 11:16 PM
Zero G Construction - by Yngen - 06-07-2007, 11:46 PM
Zero G Construction - by Eppy - 06-07-2007, 11:50 PM
Zero G Construction - by Vaporlinx - 06-07-2007, 11:59 PM
Zero G Construction - by Dab - 06-08-2007, 02:04 AM
Zero G Construction - by Vaporlinx - 06-08-2007, 05:45 AM
Zero G Construction - by Qunitinius~Verginix - 06-08-2007, 06:15 AM
Zero G Construction - by Hylden - 06-08-2007, 06:45 AM
Zero G Construction - by Panzer - 06-08-2007, 10:58 AM
Zero G Construction - by McNeo - 06-08-2007, 11:20 AM
Zero G Construction - by Panzer - 06-08-2007, 12:37 PM
Zero G Construction - by Mr_3ppozz - 06-08-2007, 02:54 PM
Zero G Construction - by Panzer - 06-08-2007, 03:36 PM
Zero G Construction - by Dab - 06-08-2007, 08:16 PM
Zero G Construction - by Panzer - 06-08-2007, 09:27 PM
Zero G Construction - by Othman - 06-08-2007, 09:56 PM
Zero G Construction - by Dab - 06-08-2007, 09:58 PM
Zero G Construction - by Othman - 06-08-2007, 10:08 PM
Zero G Construction - by Panzer - 06-08-2007, 10:45 PM
Zero G Construction - by Dab - 06-08-2007, 11:24 PM
Zero G Construction - by Panzer - 06-09-2007, 12:49 AM
Zero G Construction - by Dab - 06-09-2007, 02:13 AM
Zero G Construction - by Panzer - 06-14-2007, 01:01 PM
Zero G Construction - by rhn31983 - 06-27-2007, 06:20 AM
Zero G Construction - by Dab - 06-27-2007, 06:12 PM
Zero G Construction - by Panzer - 06-27-2007, 07:55 PM

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