' Wrote:Taking such important issues for granted in roleplay leads to a slew of situations where "neutrality" couldn't possibly exist due to the actions of the Zoners resting behind their iron curtain that should be a delicate balance. You can't say "we're neutral and nothing will change that," because it cuts out the most important part of Discovery - the role of people in roleplay, which is a very dynamic thing. Some might call it "powergaming," though I won't.
Additionally, it is said that Crete no longer has such rampant issues of food shortages. Confer with Zelot on that matter, for he is the expert of all things Corsair.
It was used as an example, however, food is still needed in Crete.
I mean, yes, dynamic role-play is awesome to a point, but it can also mean the death of a faction. Now, that is power-gaming.
I mean, if the Blood Dragons won, Kusari would be completely different. No KNF or Samura for that matter. I would see the Hogosha disappearing quite well as well.
Such a hard-coded thing, in fact the principle base line of a faction, can and should only be broken in specific points with limited people. For instance, Outcast addiction to cardamine. Someone is not going to come along one day and invent a cure that rids their addiction to it, their biological dependence on it and increases their fertility rate. Just too far. However, one OC might break his addiction to it and become an LSF officer or something.
With Zoners, the group is neutral. However, specific individuals, for instance Doc Holliday's wife Midori may be targeted for some reason or another.
Changing the base line of a group is not something that you suddenly decide to do, nor is it beneficial for the mod, when it helps explain and provide paths for groups interacting.