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Zero G Construction

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Zero G Construction
Offline Dab
06-08-2007, 08:16 PM,
#17
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Quint, Templar, did you read my entire post? Quint you just blew up asking why I made the prices the way I did.. I explained it right in there in my post.. A faction can only buy and build up one system. They cannot make bases elsewhere but their home system. As Templar said; with this you get to decide the exact things about your station, including the WPs, location, and everything except commodities and equipment.

These prices, as I said in my post, are this high to keep factions from getting tons of them. Heck, if we lowered those prices by half, IND could buy 10 or so bases a MONTH. I used EVE as a reference to what I was thinking, not as my basis for that thinking. It was to give an example of how I was planning on doing the costs.

Of course, prices can be changes, which is why this is a debate and opinions thread, not factual.

I was extremely bored during summer school today (and will have PLENTY of free time on Monday as we are just watching two movies I don't need to watch) and can do even more.


Price list for stations, extentions, and others. Might not include all extensions yet, as I still need to check FLE to see what exactly can be added.

Station prices are based on size, docking port number, and function. Same for base extention objects.

Credit Prices:

Stations: (By class)
Border Station - 800 Million
Depot - 900 Million
Asteroid Base (Small) - 1.2 Billion
Outpost - 1.4 Billion
Small Station - 1.5 Billion
Medium Station - 2.2 Billion
Asteroid Base (Large) - 2.5 Billion
Large Station - 3 Billion
Planet Docking Ring - 5 Billion

Planet is expensive because I'm not taking into account just the things required for the docking ring, but for the development of the planet, and if necessary, the terraforming.

Extensions:
Pole Extenders - 50 Million, 100 Million for double-sized.
Material Tanks - 10 Million each, 2x-20M, 4x-40M, 8x-80M.
Depots - 15 Million each, 30 million if its holding expensive commodities.
Civilian Towers - 10 Million each, both tall and wide towers.
Biodomes - 100 Million each, 150 million for Dome connected to a 2x2 (4x) tank.
Factory - 200 Million each, 1 gains the base availability to manufacture and sell Basic and Super Alloys, 2 gains it the ability for Superconductors and High-Temperature Alloys, 3 for the ability to produce Optronics. 4th and on gains no more abilities, and therefor costs no money for the 4th and farther amounts, making maximum price for any number at 600 million.
Weapon Platform - 75 Million each, keep in mind a system has a 20 or 25 WP limitation, so I think a limitation of 7-8 as maximum would be a good idea.
Shipyard - 800 Million, 1.2 Billion for double-sized. Normal shipyards gain ability for construction of Transports, Liners, Gunboats, and Cruisers. 2x size gains ability to create Battlecruisers and Battleships. Price is not added on for additional shipyards, making maximum price for any number of normal shipyards, 800 million, and maximum price for 2x sized at 1.2 billion. Total maximum price for any number of both types together, being 2 billion.

- - - - - - - - - - - - - -

Patrol prices fluctuate upon location. Varying prices for pirate patrols because they are located in many different places. House patrols would have set price as they have only certain locations and only certain difficulty levels. This set price is determined by ship difficulty level.

Patrols:
Liberty; ----------------------------------------------------------------------- Bretonia;
Police - 50 Million, Military - 100 Million, MkII Military - 500 Million | Police - 65 Million, Military - 125 Million, MkII Military - 550 Million
Kusari; ------------------------------------------------------------------------ Rheinland;
Police - 80 Million, Military - 145 Million, MkII Military - 550 Million | Police - 100 Million, Military - 170 Million, MkII Military - 500 Million

Cruiser Patrols - 1.2 Billion | Only available for Large Station, Shipyards, Planets, or Warzone (Like Tau-31) locations.

Battleship Patrols - 2 billion | Only available for Planets and Warzone locations.


I'll edit in material costs later, depending on my time. Should have it posted tonight, but might not be here till tomorrow. Decided to post this part so someone had a part of my pricing methods to read.


The entire above post is all simply my opinion on what prices should be, and the differences in prices between certain objects. It is all debatable, and I am welcome to constructive criticism.

[Image: DFinal.png]
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Messages In This Thread
Zero G Construction - by Jack Archer - 06-07-2007, 08:52 PM
Zero G Construction - by Dab - 06-07-2007, 10:58 PM
Zero G Construction - by Panzer - 06-07-2007, 11:12 PM
Zero G Construction - by Eppy - 06-07-2007, 11:16 PM
Zero G Construction - by Yngen - 06-07-2007, 11:46 PM
Zero G Construction - by Eppy - 06-07-2007, 11:50 PM
Zero G Construction - by Vaporlinx - 06-07-2007, 11:59 PM
Zero G Construction - by Dab - 06-08-2007, 02:04 AM
Zero G Construction - by Vaporlinx - 06-08-2007, 05:45 AM
Zero G Construction - by Qunitinius~Verginix - 06-08-2007, 06:15 AM
Zero G Construction - by Hylden - 06-08-2007, 06:45 AM
Zero G Construction - by Panzer - 06-08-2007, 10:58 AM
Zero G Construction - by McNeo - 06-08-2007, 11:20 AM
Zero G Construction - by Panzer - 06-08-2007, 12:37 PM
Zero G Construction - by Mr_3ppozz - 06-08-2007, 02:54 PM
Zero G Construction - by Panzer - 06-08-2007, 03:36 PM
Zero G Construction - by Dab - 06-08-2007, 08:16 PM
Zero G Construction - by Panzer - 06-08-2007, 09:27 PM
Zero G Construction - by Othman - 06-08-2007, 09:56 PM
Zero G Construction - by Dab - 06-08-2007, 09:58 PM
Zero G Construction - by Othman - 06-08-2007, 10:08 PM
Zero G Construction - by Panzer - 06-08-2007, 10:45 PM
Zero G Construction - by Dab - 06-08-2007, 11:24 PM
Zero G Construction - by Panzer - 06-09-2007, 12:49 AM
Zero G Construction - by Dab - 06-09-2007, 02:13 AM
Zero G Construction - by Panzer - 06-14-2007, 01:01 PM
Zero G Construction - by rhn31983 - 06-27-2007, 06:20 AM
Zero G Construction - by Dab - 06-27-2007, 06:12 PM
Zero G Construction - by Panzer - 06-27-2007, 07:55 PM

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