surely - its easier and more exciting to play "war" than to play "peace". but if someone wishes not to play war - would you want to force him to?
of course, freelancer is a game that focusses on violence - but does that really mean that everyone needs an enemy? is that of such vital importance to actually look for reasons to make it so?
and - by the lore, zoners have plenty of enemies - they are surrounded by them. only, none of them dares to actually strike, cause it may just happen that by doing so - other enemies of zoners move more towards the friendly side of zoners - which means that the one that strikes doesn t only get one enemy but more.
zoners are not neutral cause they are loved. - zoners are neutral cause the alternative is worse - and that is a state for which they are highly disliked....but as i said, any alternative is worse - so you put up with your dislike. zoner politics include keeping that balance of equally shared dislike.