• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 716 717 718 719 720 … 780 Next »
Zero G Construction

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Zero G Construction
Offline Othman
06-08-2007, 09:56 PM, (This post was last modified: 06-08-2007, 10:01 PM by Othman.)
#19
Member
Posts: 2,013
Threads: 49
Joined: May 2007

Could that be possible for clans to have their own special weapons modded? Maybe it could be considered for level 8 and 9 guns for the beginning. The clan would pay a proper price for their own weapon which would grant them some advantage over the others. This could make the struggle to gain the upperhand between clans more exciting and challanging in my opinion. As you guys mentioned in this thread, building stations and vice versa could be possible for a clan only if they pay its cost. So a clan would also pay for their original weapons which only their members -or clans who they have done deals with for the weapon usage- could use them. It could be open for some beta testing maybe while admins would announce the official clans in the rp server and the ones who wish to purchase the right of producing their own weapons would pay the appropiate fees to own their clan specified weapons.

So what would a clan specified weapon mean and where would it be sold and also who would be able to use these weapons and would this be possible for admins to code the clan weapons whose efficiency would be prolly determiend by the purchase fee? (the more a clan pays the more variable and effective weapons they would have)

1. A clan specified weapon would mean a weapon who has the name of its clan name and level on it. For example, [SA] Laser Gun Mk II Level 9

2. A clan would be able to sell and equip their own weapons only if they have purchased a factory or something else which could be determied by the admins. These weapons would only be sold at these clan owned bases and clan members would have access to them which means although being out of a clan and using their weapons would mean the violation of the rules

3. The hardest point is how to code these weapons and could that be possible to code if so for clans who pay some amounts of money and wish their own stats on these weapons. As I said before it would be more logical to try this project for only level 8 and level 9 fighter guns since they have a spreadout usage and only 2 classes would not be so hard for admins to work on it instead of trying to implement dozens of new guns or weapons.

For example, a clan wants their specified gun. They first pay some amount of money to get the facility to produce it whatever you call it factory or something else. Later on it comes to determine the stats of the weapon they are going to have. My opinion here is if a clan is paying a large amount of money to gain the right of their own specified weapon then that weapon/s should grant them some advantage over other players and clans. The stats could be determined by the admins and it would also be in proportion with the sum a clan pays. But at least if a clan is going to pay money to do so, they should have better level 8 and level 9 guns then the other players have. Just think of a nomad energy blaster, a clan could be capable of mounting them in their fighters as level 9 guns with this procedure. Just an example I give here, since the stats and names would differ and this idea is completely open for further discussion.

4. So, if done so, implementing an advantage for richer clans would make the gamplay unfair? Well, I want everybodys opinion here. In my opinion implementing such a feature could contribute the rp fun with some more excitement and challange. And the challange between the clans would go up, since after some decent period everbody gain the advantage to reach the best weapons, stuff and etc. The idea could also be furthermore improved with maybe clan specified ships* But for now I want your opinions about implementing 2 weapon classes for the clans who pay the fee to own the right to produce their specified weapons and sell them.

* And also if a clan would make a deal with another clan to allow them the usage of their weapons, they would have to post it in the forum before doing so. If you find the idea favorable, I may think more about this issue in advance.

Best Regards

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
  Reply  


Messages In This Thread
Zero G Construction - by Jack Archer - 06-07-2007, 08:52 PM
Zero G Construction - by Dab - 06-07-2007, 10:58 PM
Zero G Construction - by Panzer - 06-07-2007, 11:12 PM
Zero G Construction - by Eppy - 06-07-2007, 11:16 PM
Zero G Construction - by Yngen - 06-07-2007, 11:46 PM
Zero G Construction - by Eppy - 06-07-2007, 11:50 PM
Zero G Construction - by Vaporlinx - 06-07-2007, 11:59 PM
Zero G Construction - by Dab - 06-08-2007, 02:04 AM
Zero G Construction - by Vaporlinx - 06-08-2007, 05:45 AM
Zero G Construction - by Qunitinius~Verginix - 06-08-2007, 06:15 AM
Zero G Construction - by Hylden - 06-08-2007, 06:45 AM
Zero G Construction - by Panzer - 06-08-2007, 10:58 AM
Zero G Construction - by McNeo - 06-08-2007, 11:20 AM
Zero G Construction - by Panzer - 06-08-2007, 12:37 PM
Zero G Construction - by Mr_3ppozz - 06-08-2007, 02:54 PM
Zero G Construction - by Panzer - 06-08-2007, 03:36 PM
Zero G Construction - by Dab - 06-08-2007, 08:16 PM
Zero G Construction - by Panzer - 06-08-2007, 09:27 PM
Zero G Construction - by Othman - 06-08-2007, 09:56 PM
Zero G Construction - by Dab - 06-08-2007, 09:58 PM
Zero G Construction - by Othman - 06-08-2007, 10:08 PM
Zero G Construction - by Panzer - 06-08-2007, 10:45 PM
Zero G Construction - by Dab - 06-08-2007, 11:24 PM
Zero G Construction - by Panzer - 06-09-2007, 12:49 AM
Zero G Construction - by Dab - 06-09-2007, 02:13 AM
Zero G Construction - by Panzer - 06-14-2007, 01:01 PM
Zero G Construction - by rhn31983 - 06-27-2007, 06:20 AM
Zero G Construction - by Dab - 06-27-2007, 06:12 PM
Zero G Construction - by Panzer - 06-27-2007, 07:55 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode