Guys, if you're gonna make an Anti Zoner league of sorts, do it as a consequence of specific RP that happened ingame or on RP part of the forums that you might just happen to see in character.
I could see House corporations, police and navy maybe giving zoners a hard time in RP for passing through house space, as they are "some borderworld rats, who knows what they might be up to" and similar.
Xenos would hunt them, I guess, as they're foreigners. Ames Research station? Or are Xenos in need of them?
Junkers, maybe, in some case where they would be competition to each other... Maybe some Junkers of S13... maybe. Tho, there aren't any Freeports nearby, to be honest.
Freeport 1 might have some flak from both Corsairs and BAF.
Gran Canaria ones in Dublin, from Mollys, tho I'm not really sure about that one, but I guess Molly players would know more about that.
Freeport 10, in Tau 37, might get a bit bothered by some angry IMG defence wing, who get sick of seeing Outcast ships landing there and not being able to do anything about it because of the NFZ.
Freeport 2, in Bering is in a rather nasty situation in itself. Caught between two warring nations, both fielding immense ammount of military hardware, tossing stellar ammounts of destructive energies upon each other... I'd say that staying alive in that environment is a challenge in itself, not to mention keeping one's neutrality. Also, Unioners, Hessians, Rogues... Blood Diamond smuggling route...
Freeport 4 is run by the IMG, but could get bullied by the Ageira and it's minions for keeping neutral to Lane Hackers (they are, right?)
Freeport 5, in Omega 41 would possibly get hated by both Hessians and Corsairs, or loved by both, depending on the way the Local Zoners conduct their diplomacy.
Freeport 6, in Tau 29 is pretty much out of the loop at the moment, both being deep in Kusari controlled territory, and still along the route to Bretonia and in a war zone. Occasional KNF or KSP might get angry about it being a possible safe haven for an Outcasts pirate or smuggler, but that's about it. Or maybe QCP have something to say about that?
Freeport 9. Mostly under Corsair influence, yet not too far from Outcast's ability to project power. Still, I think they more lean towards Corsairs and would be wary of any OC visiting.
Freeport 11... oh boy... on one side, Order and Corsairs, on the other side, Nomads. Add to the mix the Bounty Hunters Guild Core, the alliance of Order and Zoners, and you get one helluva explosive mixture.
The Bethlehem station in Pennsylvania can pretty much be ignored, just as the Temple stations in Baffin can.
Also, the places in Omega 50, Boa Vista station and Porto Novo.
Freeport 14, on the other hand, while being in Yukon, sort of a dead end system, is interresting. It's far enough from anyone to be actually neutral, yet, it has access to some lawfull and unlawfull entities nearby.