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RP prelude for your character

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RP prelude for your character
Offline AJBeast
04-03-2010, 02:38 AM,
#8
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

1:(male/Female)
Male

2: Height/Weight? (in precise data)
1.77m/ 79kg

3: Color of hair, eyes and skin?(in precise data)
Light brown hair with dashes of blond, moss green eyes, healthy white skin

4: What is his/her general appearance? (describe him/her)
Medium-high stature, large shouldered, with wasted altheletic potential. Clothing and manerisms suggest noveau-rich.

5: Where /When was the character born? (place, planet, system)
Beaumont Station, Texas system, 37 years ago.

6: Any specific problems around the birth? ( Yes/ no .if yes:describe)
No.

7: What was his/her family? (in his/her childhood)
Mother was half gallic blood, raised by her father. Father was raised in the streets, worked hard to climb atop middle-class after the catastrophic downfall of his families business.

8: Has he/she started his own family? (close past and present days)
No.

9: Where and how was he/she educated? (describe)
Private tutors in Beaumont untill he was 18, self-taught after that. Got a diploma in shipbuilding/mechanics by regular means ( study, school ,etc) and several others forged.

10: Has he/she ever done anything else for his living? (describe)
Mechanic, miner, smuggler, informant, he's done it all.

11: What about his/her political and religious beliefs? ( describe)
He believes in democracy but above all else that any system can be broken and manipulated. He does not believe in any diety or religion.

12: What is his/her moral code? (describe)
Protect your family, protect your friends, protect the Junkers. Everyone else is expendable.

13: Does he/she have any goals? (describe)
Be rich and influential in the Junker community, pull as many strings as possible to turn Sirius into his perfect playground.

14: Why does he/she have these mental problems? (describe)
He doesn't have any mental problems.

15: What is his/her personality? (main characteristics or describe)
He erects a facade designed to meet his goals. He is metodical and overly rational but also somewhat lazy.


16: What special abilities does he/she posses? (list them if special-describe)
He is good at manipulating people, fixing machinery and adapting to tough situations.

17: Are there certain things what he/she just can not do? (list them and describe why)
Kill a fellow Junker. It would be unthinkable to hurt one of his own.

18: What does he/she hate? (list and reasons)
People who are irrational and hard to read. Situations that he can not fix. The Kusari.

19: What does she/he love? (list)
A good Invergordon liquor, a job well done, a big paycheck.

20: What is his name? (Full born name, used alter-egos, current name)
Andrew Jordan Beast, codenamed Mr Unusual from around his 20s till his early 30s. Currently dropped the Jordan and just calls himself Andrew Beast.

When you are ready with this. Here is the second one for more details- this helps you a lot to imagine and create a real personality and character not only a shade.

Previous professions : Mechanic, smuggler, informant.

Education (Did your character enjoy school or not? What were their strongest and weakest subjects?) Enjoyed learning about ships and how they worked, people and how they ticked.

What would your characters old teachers say about him/her at a parent/teacher conference?
He is eager to learn only about a select few things and seems to neglect the rest. Needs to expand his horizons.

Favorite foods/drinks. Any particular reason why?
Older models of synth paste, popular during his teenage years. Natural food grown at Invergordon.

Are there any senses that have something unusual about them? (example: poor hearing or better than 20/20 eyesight.)
Incredibly good hearing.

Take a look at your characters speech pattern. Does the character have a regional accent? Does the character talk fast or slow? What time of tone does he/she use? Is he/she monotone or does his or her speech have an up and down melody? How can you convey this indirectly?
Accent is a pleasent, neutral blend of Libertonian and Bretonian accent. Rheinland expressions are still pronounced with a perfectly due to the years he spent there. His natural speech is slightly fast yet careful and not very emotional.

Does your character speak more than one language? (old dead languages like, German, Chinese and so from Sol-time) He speaks a small bit of German, mostly forgotten as the years go by and French due to his mothers ancestry.

What does your character expect his or her future to be like in 10 years?
Richer, his company spanning all 5 houses. Influential, having the power to break factions at will.

What are your characters core values?
Protect the Junkers, his family, his friends. Everything else is expendable.

How does your character dress on a daily basis? Does the character try to stand out or blend in based on their clothing?
He dresses in typical Bretonian Junker outfit most of the time but puts on diferent clothing if he is on business depending on his clients.

General Health (Excellent/Good/Fair/Poor)
Excellent. Being sent to Rheinland at a young age made him very resistant to just about everything.

Daily Energy Level (Hyper, Normal, Fatigued and activity of game hours)
Normal during the day, hyper doing the evening. Has sporadic bursts of unjustifiable energy.

Does your character feel their life is busy, not busy enough, or just right?
Too busy, too much paperwork for his company, too many diplomatic messes to attend.

Does he/she tend to be accident prone or not?
Yes, he is somewhat clumsy.

Favorite sports or activity to watch and why
He enjoys a good athmospheric craft race every now and then due to the complexity of the machines.

Close friends (how did they meet?)
Ruben Estevez, old childhood friend, lost most contact when he enlisted in the Jackals. Karl Kastner, old friend of the family, took him in when he moved to Rheinland and took care of him. Joshua Altman, old Bretonian friend, met through a series of jobs he had to do for the Mollys.

Enemies (how did they become enemies?)
Kiyoteru Fukuda, the Hogosha that ruined his life and made him go undercover and use a codename. Now dead after a spectacular battle in Sigma 13.

Thoughts on Politics (more details if wanted)
Everything is corruptible.

Religious Affiliation/Beliefs:
None.

How has your character been impacted by their religious/spiritual background?
In no way, shape or form.

Artistic/musical talents:
None.

Sports/Physical abilities:
He was genetically gifted to be a sports person but his lazy personality got in the way.

If your character could start his or her own business, what would it be and why?
He already did, Beast's Salvaging & Recycling. A smuggling ring that deals in extremelly high risk, high value cargo for select costumers. It has a cover up as a salvaging company that also provides a good amount of profit.



If trapped on an island, what skill does your character have that would make him or her an asset? )( or: If trapped on a base or behind enemy lines)
He could take apart the enemies machinery and build himself something usefull. He could set ambushes to capture an enemy and try to use him to escape.

Does your character like to try new things? Why or why not?
Yes, he does. Tecnological advances are crucial to a Junkers life. Besides, he just loves getting a new toy to tinker with.

Ambitions/Life Goals:
Be even richer and more influential.

What would make your character feel their most vulnerable?
Be seen in a dead end in which neither his money nor his influence would matter.

Sense of Humor (dry, sarcastic, witty, or silly/goofy)
Dry or sarcastic depending on the situation.

Greatest Achievement:
Leading a battlegroup and organising a surprise attack, assassinating a high-ranking member of the Hogosha.

Greatest Failure:
Being caught smuggling in Kusari which originated the codename fiasco.

What is your character greatest fear?
Kusari to win the war, Hogosha to infiltrate the black market and rooting out the Junkers.

How does your character react under extreme stress? Are
there hidden aspects of your character that a crisis situation would unveil? ( write about mentillnessesses and so aswell if he/she has any)
He works better under stress and deadlines. Sharpenss his senses and quickens his logic.

Whats the best thing that can happen to your character?
Bretonia wins the war, Hogosha are all rooted out and die, Junkers gain widespread access to all houses.

What is the worst thing that can happen to your character?
Kusari wins the war, same as greatest fear.

It is helpful that your character have both an internal and external conflict in your story. Take some time to brainstorm possibilities for each category.

Not sure what that means.

Describe characters typical daily routine (keep in mind how you can interrupt it)
-Wake up, go to the Purple Mist or the Biodome for a heavy breakfast and possible stroll.
-Go to his office, shuffle through the paperwork, see if there are any possible clients.
-If the paperwork is all done, take the Instinct for a stroll through wherever, trying to find new contacts, strenghten ties with certain factions.
-Return to Invergordon, go to the Purple Mist, have a nice supper, chat with Johnny or whichever friends are around about their days.
-Go to bed.

What are some traits that make your character unique?
He is me, basically. The greedy, manipulative side of me. Not quite sure how to answer that question.

Pets/Favorite Animals, Items, Devices:
Anything related to technology is interesting.

Has your character ever done something that he or she really regrets? What was it?
Set foot on Kusari unprotected.

What behavior gets on your characters nerves?
Undecisive people or people that are hard to read.

If you character was caught channel surfing, what types of shows would he/she be watching?
Shows about ships and technology or people, psychology, philosophy and etc.

Favorite movies and why.
Dunno.

How does your character react when someone disagrees strongly with his/her ideas or opinions?
If he is a friend, discuss further untill he manages to convince the other person. If it's someone with potentially dangerous ideas, get someone to follow him and if deemed necessary, kill him/her.

Does your character have a sharp memory or do they tend to forget important information?
He is forgetfull. His desk is filled with memos so he doesn't forget anything.

How much does the character pay attention to details?
A lot. He pays attention to peoples nervous twitches to try to read them, to the tiny parts of machines to try to know how they work.

Is your character easily bored? What does he/she do for fun? What are his/her favorite hobbies?
He gets bored easily. He likes socializing with his friends or just random people. He enjoys a nice, fancy drink He enjoys making small-scale ships and other machinery in his partt ime (which is close to none)

When put in a situation where quick and creative thinking is important, how does your character react?
Quite well.

What practical joke would your character do if given the opportunity? How would he or she react to the same joke directed back?
He is very creative so any joke can pop up at any moment. He just tries to hold it in seing the circumstances. He is also a good sport so he can take a good joke when directed at him.

Is your character honest overall or does he/she tend to lie? Why?
He lies to most people but he is always honest to those he trusts.

How clear is your characters objective or goal? How determined is he/she to reach it?
It is vague and he is not that much in a rush to achieve it. He got far and is still somewhat young. Just enjoying life as a rich man.
What are some topics/questions your character is curious to find out in life?
How to be able to read people in any situation.

Does your character have a hard time saying no to other people? Why or why not?
He says no often. He has no problem with saying so.

How comfortable would your character be if asked to speak in public in front of a large group of people?
He does that often. No problem at all.

Does the character get jealous easily or not? Why?
Not really. He craves to have it all rather than craving what others have. Probably because he already has it.

Where has your character traveled previously? What are some favorite/least favorite destinations?
He has lived in Liberty, Rheinland and Bretonia. He likes Beaumont, his birthplace, Kreuzberg and Planet Stuggart, Planet Cambridge and Invergordon.

What is your characters favorite season? Why?
Seasons don't matter much when you are aboard a station.

Is your character mechanically or technically skilled and in what way(s)?
Skilled with mechanics, yes.

In regards to your characters attitude about life, does he or she live in the past, the present, or toward the future? Think of ways you can show this indirectly.
He lives in the present, enjoying the moment but also with looming fears about the future.

Does your character function at his or her best in a harmonious or chaotic environment?
He works well in both.

What flaws or shortcomings does your character have? How does your character feel about them? Is your character aware they exist? What character flaw (or perceived flaw) does your character want to change? What are the sources of these flaws?
He is fiercly protective which can lead to him being overly agressive in some situations. He doesn't view it as a flaw.

What obstacles hinder your character from changing?
He is very changeable.

How forgiving/unforgiving is your character when wronged by another person?
Depends on how close he is to that person. It can go from dissapointment to having that person killed.

If your characters home was on fire and they could only grab 1 material possession, what would it be? The access key to his first ship, his old CSV.

If youre dealing with a different historic period, you may want to look into how that times culture will impact your characters behavior.

If youre planning to have your character do something out of character, be prepared to have a reason or reasons why. Readers tend to not like spontaneous shifts in character without motivation.

How does your character act while waiting in line for an hour?
He gets bored and either pays someone to stay in line for him or pay everyone else to get out of the line.

What cause or causes is your character passionate about?
The Junkers.

What would make your character laugh, cry, or become angry?
A good joke, a lost friend, unjustified acts of violence against the Junkers.

What secret would embarrass your character if it was released? Who knows this secret?
When he was a kid he once gathered up his friends, one of which was the son of Beaumonts bartender at that time. They all broke into the basement of the bar using a stolen key and got completely wasted. No one but the older folk in Beaumont remember that.

Is your character more effective at a certain time of day? (Morning, afternoon, evening, night) How does that impact his or her life? How can you incorporate it into their behavior (yawning, etc.)?

Evening. He always seems tired during the day but is constantly active during the night.


--------------------------

There we are. It's probably full of grammatical mistakes but I just realized that my Open Office dictionary thing was off. Meh. Took me roughly 30mins to do. A bit long, but I had the time so...
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Messages In This Thread
RP prelude for your character - by gitanos - 04-02-2010, 06:43 PM
RP prelude for your character - by gitanos - 04-02-2010, 06:45 PM
RP prelude for your character - by Guest - 04-02-2010, 08:39 PM
RP prelude for your character - by Elsdragon - 04-02-2010, 08:50 PM
RP prelude for your character - by Guest - 04-02-2010, 09:14 PM
RP prelude for your character - by Jinx - 04-02-2010, 09:27 PM
RP prelude for your character - by gitanos - 04-03-2010, 01:19 AM
RP prelude for your character - by AJBeast - 04-03-2010, 02:38 AM
RP prelude for your character - by ... kur nubėgo? - 04-03-2010, 02:59 PM
RP prelude for your character - by Blaze - 04-03-2010, 03:04 PM
RP prelude for your character - by Evan_ - 04-03-2010, 06:28 PM
RP prelude for your character - by nephandus - 04-08-2010, 01:46 AM
RP prelude for your character - by stardust47 - 04-09-2010, 08:15 PM
RP prelude for your character - by mrgrey - 04-18-2010, 04:23 PM
RP prelude for your character - by Trim - 09-22-2010, 07:35 PM
RP prelude for your character - by Fins - 12-22-2010, 08:59 AM
RP prelude for your character - by NixOlympica - 12-30-2010, 06:01 PM
RP prelude for your character - by Chev - 03-23-2011, 02:19 PM

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