well - my opinion about it is... if it works, its great.
i m not sure about the policy "if its used in another mod, we must not use it" - it depends on the availability of the piece of code. when its available - and enriches the gameplay... of course it should be used.
when another mod managed to introduce dx9 post effects to freelancer and an easy way to modify the skins of ships without much performance loss - we d use it, too. ( after all, we also use the GTA 3 sa enbseries mod )
about the balance... - freelancer knows fighters, there are small fighters ( LF ) and big fighters ( battleships ) - but all the same, they are fighters.
adding steering while flying boasts large ships - over small ships. - however, right now, small ships dominate the large ships for the follwing reasons:
- weapondamage in freelancer is excessivly high - a high grade of missed shots is calculated into the "dps"
- agility is very very great in disco - almost like a space version of counterstrike
- ships don t evade by steeering anymore, but only by strafing - but strafing is a method coming from 1st person shooters and not from simulations.
why is that relevant for the matter? - capital ships ( civilian and military ) suffer from the high damage of weapons, cause those weapons do not miss them. they simply cannot dodge sufficiently.
things would be different if:
- capital ships were invulnerable - but could only be disabled by destroying fighter sized subsystems ( but blunt shots vs. the hull wouldn t do anything )
- capital ships could be customized more in terms of how certain weapons fire - and how the autoaim works.
but still - they are kind of balanced with those flaws in mind. - so they benefit more from armour than fighters ( compared to the size and agility disadvantage, they gain a lot more armour )
when capital ships could steer in turret mode, they would gain a huge agility boast - which wouldn t affect weaponfire very much, but would affect the scourge of capital ships - the supernova - and to some extend the nova. - hence rendering bombers a lot more powerless.
to keep the balance, SNAC might need a speed boast, which would then affect the SNAC use vs. fighters again - which would then require a general rebalancing of the whole system.
yet - it might be worth it.... IF it works.
might be worth it - cause ... capital ships are of course MEANT to steer while in turret mode. - the current system just compensates for the inability to customize the engine.