' Wrote:well - my opinion about it is... if it works, its great.
It does. And it's simple change.
' Wrote:i m not sure about the policy "if its used in another mod, we must not use it" - it depends on the availability of the piece of code. when its available - and enriches the gameplay... of course it should be used.
I agree. And as long as I know other mods don't use it.
' Wrote:about the balance... - freelancer knows fighters, there are small fighters ( LF ) and big fighters ( battleships ) - but all the same, they are fighters.
Yeah, Frelancer was simply was designed for fighters, other views had just complementary purpose.
' Wrote:adding steering while flying boasts large ships - over small ships
As well, sitting ducks becomes worse against thruster capitals, and lighter capitals in their class become even better against heavier, both because inreased abilities to maintain distance.
' Wrote:- ships don t evade by steeering anymore, but only by strafing - but strafing is a method coming from 1st person shooters and not from simulations.
There are ways to steer and shoot even now. Rear view kiting and using autopilot (F2, F4) with turret view. Both are pretty limited and somewhat cumbersome to use but still they work.
' Wrote:but still - they are kind of balanced with those flaws in mind
Exactly.
' Wrote:when capital ships could steer in turret mode, they would gain a huge agility boast - which wouldn t affect weaponfire very much, but would affect the scourge of capital ships - the supernova - and to some extend the nova. - hence rendering bombers a lot more powerless.
Absolutely right. I don't know if you managed to see the first thread before it was made invisible, but there was some discussion there about this. And true, this is the most obvious change of balance which this advanced capital ships control makes. Simplest thing might be to just boost supernova damage and probably a little nova as well, but I think there is much more to it.
As I see it, the lighter capital - more it gets with this ability against foghters/bombers (simply because heavier capitals can't dodge as well and they can be more reliably snaced from greater distance), thus probably it makes heavier capitals worse than they are now. Pretty much the same when a lighter capital fights a heavier capital of the same class. Mainly because the lighter capital can keep maintaining distance on the verge of its turrets range, in which it has even more advantage. Indeed, as it is now, lighter capital can kite heavier capital using rear view and lighter capital is at advantage, but as long as heavier capital follows the lighter. If it decides not to, lighter capital faces necessity to turn around and loose heavier from view and even worse it can't maintain distance later keeping it the heavir ship view. This is changed greately with turret steering abilty, allowing this lighter to maintain roughly same distance and keep dealing more damage to the heavier capital at that distance.
On the other hand, it's not the case at closer ranges (whether the heavier managed to close the distance or in any other situation), where heavier capital still hits lighter capital even while the latter is more agile, and I think, at this distance better ability to control ships with turret steering might even benefit the heavier capital ship (especially if to up its armor). So as I see it this feature changes balance quite a lot. And yes, exactly because current balance was fine tuned with those flaws in mind.
' Wrote:to keep the balance, SNAC might need a speed boast, which would then affect the SNAC use vs. fighters again - which would then require a general rebalancing of the whole system.
Problem is, it would need to fine tune the whole system anyway. As for snac - I think incresing damage is better to counter reduced hits probabily than increasing speed, because it doesn't affect bomber vs fighter ot bomber and because it will not allow bombers to shoot snacs even from greater range than now from certain angles.
' Wrote:yet - it might be worth it.... IF it works.
might be worth it - cause ... capital ships are of course MEANT to steer while in turret mode. - the current system just compensates for the inability to customize the engine.
Exactly, probably because turret view was developed for freighters and only for defensive purposes while flying straight to the closest dock, and only against npcs. It's just wasn't designed for capital ships like the whole Freelancer control system.
' Wrote:Jinx said it in the best possible way.Kudos!