- yes, you can kill 1.000.000+ nomads, no matter if in a mission or outside a mission - and your rep won t change. - that is a fact, no rumor
- an argument actually was that nomads were not to be made "cannonfodder" in missions. - missions have the habit of trying to balance what cannot really be balanced ( cause the mission randomizer is troublesome as many people know that went on a mid range mission in a fighter - just to face 4 osiris battleships )
however with that in mind, offering missions would lower the "respect" before the unknown superiority whatsoever.... "yea - i ll be right there.... just killing off those last 14 nomads, just give me a minute...." <-- doesn t look like fighting the scourge of humanity, but rather like driving a tank into a few zerglings.
- there are serveral "logical" places anti-nomad missions could be given, if we take playerlore into account as well as vanilla lore.
* order missions vs. nomads ( naturally, no doubt there - anywhere in order territory anti-nomad missions should be available when following only the lore )
* LSF missions vs. nomads ( taken into account that keepers have raided liberty systems very much - its logical that the LSF / Navy offers anti-nomad missions as a consequence )
* zoner missions vs. nomads ( again - based on playerlore... nomad NPCs have been a problem for zoners as well as player controlled nomads )
* BHG core missions vs. nomads ( same like order - the BHG does the very same thing, for another reason )
* corsair missions vs. nomads ( after all, keepers and nomad NPCs alike have raided yaren outpost often - enough reason for the warrior faction of corsairs to fight back )
in RP - many factions have a good reason to go vs. nomads ( probably a lot more than i just listed ) - it leaves the question..... will it improve the perception we want nomads to be percieved?
is that argument unfair? - of course it is... after all, we turn all other factions into NPC cannonfodder. - but then, what can one do?
- oh, and ultimately there is always the problem with balancing. - discovery offers the player a lot of freedom when it comes to defense, agility and firepower ( light fighter up to a battleship ) - balancing missions to be challenging, yet not impossible is hard.
personally ( and thats just MY point of view ) - i think anti-nomad missions are good - and should be treated like anti order, anti BHG anti whatever missions. missions are hardly a basis for roleplay much - or we d have only ace pilots that have killed a thousandfold of enemies before they perished themselves. ( and from what i know - in WW1 - the title "ace" was already given to a pilot shooting down 3 enemies without being shot down himself )