factions do not need - nor do they deserve any additional power to what everyone else gets. ( you read it correctly "deserve" )
what you get as a reward is what you create by your own. ( in terms of good roleplay inspires good roleplay )
it is hardly the intention of the mod to separate 1st class players from 2nd class players. - sadly enough - "some" community members already do that by separating themselves ( they are always the good ones ) from the "lol-wut" players ( who always happen to be "the other ones" ) - thats about enough separation we need - or actually a lot more than should happen anyway.
encouraging that attitude by adding better gear on a basis of pure popularity can hardly be justified, nor should it.
now thats my opinion about it. - if you re in a faction, it is your own choice. if you apply good roleplay CAUSE you re in a faction - good for you! - if you re a good roleplayer even when you re not in a faction - good for you, too. if you re not a good roleplayer - thats your business. if you break the rules, thats other peoples business.
good roleplay, bad roleplay - rewards, punishements - that has nothing to do with being in a faction or not. people don t suddenly turn great cause they add a silly tag in front of their names, nor do they turn bad when they don t have one. ( applies the other way round, too )
edit:
special ships related. - they are not really results of awesome roleplay or great popularity. as far as i know - what was needed mostly was asking politely - and not being a dick.
edit2:
a nasty result of having gear that everyone knows is better than "normal" gear: - you re ganked to death... and your enemies are fully justified to do so. - why? - cause if you have better gear compared to one other player, - that other player needs to compensate for that disadvantage - which usually means... he ll ask a friend to join in.
and soon afterwards - we get threads complaining about gankage... result: - everyone feels unfairly treated. - the "special ship owner" cause his special ship is a magnet for uneven combat situations - and he roleplay goes down - like his ship all the time... the opponents, cause if they tried to offer a "fair" 1 vs. 1 flying a similar but public class of a ship - they would need to have a lot more luck, a lot more skill - or they just die to the better stats to the other player. - and thats not fair either, is it?