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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bases / Jump holes invisible

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Bases / Jump holes invisible
Offline SeaFalcon
04-28-2010, 07:24 AM,
#1
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

I was just thinking...

I often see traders using Jump holes while they are not supposed to as their 'company leaders' say it's to dangerous. Or their company doesn't even know they are their but it's the player knowledge.

Here is my idea:
Make all bases / Jumpholes / Jumpgates. invisible on scanners according to your ID so the faction you are with.

For example:
All corporations won't be able to see any jump holes and pirate bases and highly secured 'military' stations.
Pirates won't be able to see any high secured 'hidden' stations either.
Lawful's won't be able to see any jump holes and pirates bases too. Although some exceptions for example the LSF since they preform secret operations.

So all in short. Make all things a faction should not see in RP invisible on the map according to the ID the player has in it's hold.

I'm not sure if it's even possible to implant this. And if it's possible what do you people think about it?
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Messages In This Thread
Bases / Jump holes invisible - by SeaFalcon - 04-28-2010, 07:24 AM
Bases / Jump holes invisible - by Linkus - 04-28-2010, 07:27 AM
Bases / Jump holes invisible - by Dragonego - 04-28-2010, 07:29 AM
Bases / Jump holes invisible - by Birdtalon - 04-28-2010, 07:51 AM
Bases / Jump holes invisible - by Sturmwind - 04-28-2010, 08:01 AM
Bases / Jump holes invisible - by SeaFalcon - 04-28-2010, 09:20 AM
Bases / Jump holes invisible - by tansytansey - 04-28-2010, 09:32 AM
Bases / Jump holes invisible - by Wo3dy - 04-28-2010, 11:12 AM
Bases / Jump holes invisible - by SeaFalcon - 04-28-2010, 12:57 PM
Bases / Jump holes invisible - by Varok - 04-28-2010, 09:27 PM
Bases / Jump holes invisible - by jxie93 - 04-28-2010, 09:39 PM

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