[font=Tahoma]Years ago I played a precursor game to Freelancer called Privateer 2 (which of course was preceded by Privateer, go figure). They had the same kind of hunt/kill missions as are found in FL. But in addition they had cargo missions. These were often just pick up a cargo at the current base and take to another, but you could also find more under-the-counter missions for the more adventurous. These often included taking risky cargo to a distant base and required running a police gauntlet or as could be applied in FL another faction which doesn't particularly want that cargo to reach it destination.
It was also possible to hire yourself out as a merc to escort a shipment or to hire a merc to escort yours.
What I'm asking is whether or not Discovery has considered or will consider a more dynamic trading system as part of a future mod?
I know killing another dozen ships is fun, but so is making 3 mil with a cargo that you thought you were only gonna make 600 k.:)