• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 307 308 309 310 311 … 547 Next »
Ship Model (Base)

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Ship Model (Base)
Offline 13CentKiller
05-16-2010, 07:39 AM, (This post was last modified: 05-16-2010, 07:42 AM by 13CentKiller.)
#13
Member
Posts: 1,635
Threads: 88
Joined: Jan 2007

Sorry about my last post, I rushed it a bit. quads are squares (as you probably already know) and I hate triangles because I spend hours trying to remove them from my models. There are two examples of topology bellow. The models are not mine.

Bad topology:
http://img443.imageshack.us/img443/6686/...rksha9.png

Good topology:
http://www.itsartmag.com/features/thelaugh...ne/tlo_topo.jpg

Triangles and ngons (shapes with 5 sides) are badness. It dosn't really matter when modeling solid objects, but it is ideal to have good topology as it makes the texturing process much easier. When you have triangles and ngons everwhere, you get stretching and warping of the textures making them look strange on your model.

When modeling a ship for example: In Maya or 3DS Max, you would start with a box, extrude the box add faces, extrude faces and block out the model. Then you would add detail and start shaping the model and refine detail more. I don't know if you can do this in Sketch-up. I havn't used it so I don't know of its capabilities when it comes to making models.

I want to see what you come up with in Metesquia.:)

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


  Reply  


Messages In This Thread
Ship Model (Base) - by Elrainn - 05-13-2010, 12:36 AM
Ship Model (Base) - by Speakeasy - 05-13-2010, 01:13 AM
Ship Model (Base) - by tansytansey - 05-13-2010, 01:16 AM
Ship Model (Base) - by Elrainn - 05-13-2010, 01:32 AM
Ship Model (Base) - by tansytansey - 05-13-2010, 01:41 AM
Ship Model (Base) - by Speakeasy - 05-13-2010, 02:07 AM
Ship Model (Base) - by Elrainn - 05-13-2010, 02:10 AM
Ship Model (Base) - by Speakeasy - 05-13-2010, 02:35 AM
Ship Model (Base) - by 13CentKiller - 05-13-2010, 03:00 AM
Ship Model (Base) - by Elrainn - 05-13-2010, 11:16 PM
Ship Model (Base) - by 13CentKiller - 05-16-2010, 05:07 AM
Ship Model (Base) - by Elrainn - 05-16-2010, 05:54 AM
Ship Model (Base) - by 13CentKiller - 05-16-2010, 07:39 AM
Ship Model (Base) - by tansytansey - 05-16-2010, 10:01 AM
Ship Model (Base) - by 13CentKiller - 05-16-2010, 10:10 AM
Ship Model (Base) - by tansytansey - 05-16-2010, 10:28 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode