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Beam Weapons

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Beam Weapons
Offline jammi
09-06-2011, 12:58 PM,
#3
Badger Pilot
Posts: 6,751
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There's a few ways to make beam weapons. The way you're suggesting (I think - lots and lots of really fast refires, to create the illusion of a beam) would crash the server. This was a problem with the old chainguns, which used to generate lag like crazy when they had the original refire rate. They were 32.00, I think.

By the way, the alternate technique works. Broken Bonds already has it implemented as a working weapon, lag free. We're just getting over teething problems with beam coordination, really, but that's mostly a hardpoint thing. I think.

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Messages In This Thread
Beam Weapons - by Haphestus - 09-06-2011, 12:56 PM
Beam Weapons - by AeternusDoleo - 09-06-2011, 12:57 PM
Beam Weapons - by jammi - 09-06-2011, 12:58 PM
Beam Weapons - by AeternusDoleo - 09-06-2011, 01:08 PM
Beam Weapons - by Jinx - 09-06-2011, 01:12 PM
Beam Weapons - by Friday - 09-08-2011, 02:13 PM
Beam Weapons - by Snak5 - 09-08-2011, 02:16 PM
Beam Weapons - by Tachyon - 09-08-2011, 03:21 PM
Beam Weapons - by hansen-dennis@hotmail.com - 09-08-2011, 05:49 PM
Beam Weapons - by Taneru - 09-08-2011, 05:55 PM
Beam Weapons - by hansen-dennis@hotmail.com - 09-08-2011, 06:07 PM
Beam Weapons - by CzeReptile - 09-08-2011, 08:28 PM
Beam Weapons - by jammi - 09-08-2011, 09:14 PM

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