Recant lag has been.. well, allot less, but server crashes are still intermittant.
Is what i say here plauseable?
Say the server think's it's being DDOS'd? it will shut itself down to protect itself, then reboot.. right ?
So.. when it re-boot's, it is spammed by the entire allowed playercount logging in at once, and this it think's it's being DDOS'd again ? and thus crashes.. Etc Etc.. such continus stress will in-advertantly kill componant's... maybe a serverset rulle that the player count is raisd to the total playercount over 10 minutes? allowing a progressional addition of players with less strain on everything?