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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Scientist ID

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Poll: Should we make the current researcher ID into a generic Scientist ID, or simply add a new ID?
You do not have permission to vote in this poll.
Yes
17.86%
5 17.86%
No
46.43%
13 46.43%
Add new ID
28.57%
8 28.57%
dun like science, 2 much 2 read
7.14%
2 7.14%
Total 28 vote(s) 100%
* You voted for this item. [Show Results]

Scientist ID
Offline RmJ
05-26-2010, 11:44 PM,
#6
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Say leave the Researcher ID in:Pit's of independent RP value. I have no idea why people would use it for anything other then RP properties and formalities. Take my fleet of Researchers...I don't trade I don't fight I don't get robbed why? Cause I'm Rping en scientist researching and exploring around and people leave me well enough alone. Yes, researchers can take samples back to their respectable research centers but nothing like a consistent trade route. But Zigeris people are going to do what they want you'll see researchers trade boron from time to time! Yes I know, just don't suggest removing the ID cause YOU see no value in it. Play the game and ignore things that doesn't pertain to you (mine you by choice).

[Image: CrlBx.gif]
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Messages In This Thread
Scientist ID - by Prysin - 05-24-2010, 04:08 PM
Scientist ID - by Zelot - 05-24-2010, 04:14 PM
Scientist ID - by Akura - 05-24-2010, 04:55 PM
Scientist ID - by ryeguy146 - 05-24-2010, 07:29 PM
Scientist ID - by Dusty Lens - 05-24-2010, 10:53 PM
Scientist ID - by RmJ - 05-26-2010, 11:44 PM

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