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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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A faction idea

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A faction idea
Offline Tempest.
09-06-2010, 02:42 PM,
#1
Member
Posts: 77
Threads: 19
Joined: Aug 2010

Lately my mind is hovering over a faction idea that popped in my mind. The idea is very basic yet and I will stop on developing it further when it gets negative feedback. But I want feedback on this idea, negative or not.

It would be a deviation of the Bounty Hunters Guild. As I've come to understand, the guild's current policy is not only Sirius-wide criminal management, but also capturing and studying Nomads and their technology. Supposedly they have fictional labs where they keep Nomads bottled up and wired to get all sorts of data.

Now the founders of this new faction would be some people who for some reason did not like poking these creatures in the labs. So they went their own way and settled up somewhere else. Their ideals were to study alien organisms and objects without gruesome experiments and more from a diplomatic view.

My goal would be the creation of an assassination-oriented faction which uses the help of aliens (Nomads or Phantoms) to make the dirty part.

Example: The faction gets a job request from a customer who wants a certain... let's say Liberty Navy officer killed. The faction assures the customer that they will arrange an "accident" on the target. A few days later news come (in the form of screenshots) that the particular Navy officer was ambushed and killed by Nomads. Job done.

Why Phantoms and/or Nomads? Because they can attack everyone without any change on their reputation - they attack Sirian targets all the time.

The hard part would be obviously the fact that the aliens on Sirius are not as diplomatic as our friend E.T. in the movies. This is probably the major flaw of my faction idea. There is hardly anything that the Nomads or Phantoms can gain from this contract, except for being able to dock on the assassin's base maybe (getting a base of operations deeper in Sirius). But I fear that this might be not enough.

Besides assassination division this faction could have a research division (for examining alien tech), diplomacy division (for negotiating with the aliens) and perhaps some sort of religious core division which believes that elaborates about harnessing the mystic energy found in alien artifacts and such.

As you can see, this idea is far from being mature and I won't put much more effort in it unless someone sees it as a good and plausible idea.

Thanks for your attention.
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Messages In This Thread
A faction idea - by Tempest. - 09-06-2010, 02:42 PM
A faction idea - by Akura - 09-06-2010, 03:07 PM
A faction idea - by Tempest. - 09-06-2010, 03:40 PM
A faction idea - by Dennis Jameson - 09-06-2010, 04:16 PM
A faction idea - by AeternusDoleo - 09-06-2010, 04:37 PM
A faction idea - by Rodent - 09-06-2010, 04:42 PM
A faction idea - by Tempest. - 09-06-2010, 05:23 PM
A faction idea - by 11of10 - 09-06-2010, 07:20 PM
A faction idea - by Tempest. - 09-07-2010, 08:20 PM
A faction idea - by Harcourt.Fenton.Mudd - 09-08-2010, 05:54 AM
A faction idea - by sovereign - 09-08-2010, 09:32 PM
A faction idea - by Tempest. - 09-11-2010, 12:59 PM
A faction idea - by sovereign - 09-14-2010, 03:19 AM

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