Throughout the long struggle in Sirius, Coalition ship design changed little until recently, when a slew of up-and-coming designers were churned out of Jiangxi's universities. The KSD series of fighters were heralded as the beginning of a new era for the Coalition and it's fighting arm, the SCRA. Heavily armored with a power output capable of firing the Coalition's finest weaponry, and a modular capability designed to facilitate easy repair, the Partisan, Insurgent, and the Revolution were to instill a sense of pride to the Coalition pilots, and fear in those they faced.
This was not, unfortunately, the case. Design flaws were quickly found in the KSD series which proved to be obstacles Coalition pilots were hard-pressed to overcome. Huge profiles of the fighters gave even lackluster enemies the ability to inflict heavy damage to the Coalition ships. Tactics were developed to overcome as best they could these deficiencies, but it was clear that the Coalition would have to return to the drawing board. It was, once again, Premier Katz who stepped in to save the Coalition.
Working with top engineers from the Coalition, Red Hessians, and throughout the Border Worlds, Katz took the lessons of the failed KSD series to heart. Working with the same modular design premise, Katz went a different route in ship design by utilizing speed and maneuverability over sheer mass and armor. The results have been phenomenal so far.
The XKR-151 Series Coalition Fighters have taken design elements from the Borderworlds line, made famous in the Coalition by Eugen Weise's infamous Scimitar Red Devil, along with parts from the Hessians and current Coalition craft, to create the next evolution in Coalition fighters.
The XKR-151-A, designated the Partisan Mk.II, leans heavily on the Eugen Weise's Red Devil Scimitar. The marriage of the Hessian's advanced power cores to the Borderworld's design gives the entire series ample power as well. The Partisan, while mainly used to train new recruits, is a very capable craft in it's own right, capable of speeding through combat zones and dishing out punishment while avoiding fire.
The XKR-151B, designated Insurgent Mk.II, builds on the XKR Series modular design. Built as a Very-Heavy Fighter, the 151-B's design integrates new Coalition engine technology into the frame. Larger engines, with their own fusial chambers, add to the energy output of the entire ship. This gives the Insurgent the ability to mount a heavy hitting setup while still maintaining an unparalleled level of maneuverability.
The XKR-151-D, designated the Revolution Mk.II, is the end of the XKR-151 Series. Incorporating the design elements of the 151-B Insurgent's engine array, the 151-D Revolution adds another ingenious Coalition creation, the RTD-1 "Ares" antimatter pod. This pod was specifically designed for the XKR-151 Series and is made for easy replacement in the event of battle damage while still capable of firing the heaviest weaponry in Sirius.
The XKR-151 Series is currently in flight tests, with roll out expected within the next six months. From there, it will spread fear throughout Sirius, and the Red Dawn will rise.
//Special thanks to arvg, Ashes, Treewyrm, frozen, and many others who all came together to create these ships. It was a struggle from the start, and many people poured their hearts into designing and building these models.
NOTE: The texture is a bit off due to HardCMP I used to create the images. Not much, but it's noticeable. The in-game look of the ships is even better than the pictures show.