*Moderator mode on*
Any more drivel about balance, the need for these ships, or anything NOT directly related to the models as presented will be stricken from the thread without notice. First, last, and only warning.
' Wrote:I have to agree with the rest, that they're a bit too colourful and the current Coalition ships look better.
Here is a summary of my opinion, I tried to include as much constructive critisism as I could. (Not trying to insult anybody).
Texturing:
*cogent arguments snipped to save space*
Models:
*cogent arguments snipped to save space*
Conclusion:
Messy models with partly unfitting texturing.
I would give these ships a score of 6 out of 10 points.
The texture elements (stripes, hammer&cog, etc) were discussed and wanted by the SCRA HC. It gives us a chance to make the ships visually appealing to us.
As for the models, well, they've passed muster w/ the rest of SCRA. Jinx's arguments pretty much sum up most of what we're talking about. The community can voice opinions, but in the end, they're our ships and we like them. We liked the look of Xing's ships too, then we found out they weren't practical (for many reasons, already addressed).
' Wrote:My only concern is that if these ships end up to be small, hard to hit and agile messes then the guns need to be adjusted. Why? Because the guns are awesome while the ships used to be... less effective, that's the balancing factor.
My two pence.
Not in consideration for this thread. That's a part that the Balance Team addresses. That's not part of ship submission, that's Balance. Go there.
' Wrote:Well, it's... Interesting. I actually quite like its shape on the pictures Serp and Funky provided... But I have to echo Jameson's question; will the weapons be re-balanced as well? We're always hearing that each (factionised) weapon is balanced according to the ship the faction flies... So I recon they must be?
See above.
' Wrote:*snip*
I hate the cockpits honestly. I liked them before they got all the crisscrossing metal beams. In freelancer all ships have a transparent cockpits. I use to think the same way, why make it transparent? But, I learned, thanks to a beat down I got from ashes several months ago on one of my ship. It doesn't look freelancer with out it. If you can't do it yourself ask someone who can. It's really not hard.
With respect to Ashes, WRONG. There are several models in Disco (Discovery, not Freelancer, is what we play) that have an opaque cockpit. It makes very little difference whether the cockpit is opaque or clear. We are in space after all. When was the last time you saw an astronaut with a transparent, or even translucent, visor?
' Wrote:The Bomber is one of the worst ones. It looks like someone took the Fighter covered it in glue and dropped it in a scrap heap. The extra parts just seem to be out of place, not part of the actual model.
*snip*
Modular construction means you take the base, and stick other parts onto it to create something different. The pod at the bottom is the "New" Coalition technology antimatter pod. Kind of part of the history of the models.
Balance here is NOT the purpose of this thread. It is a courtesy really to the community showing what is (hopefully) being included in the next iteration of the game we play. I'll apologize for the bad quality of the presentation pictures, but as Serpentis and Goran have shown, the ships look much better ingame than they do through HardCMP. Perhaps that's part of the problems people are having with the textures and such.