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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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.86 mineral rush?

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.86 mineral rush?
Offline Friday
06-07-2010, 07:55 AM,
#12
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

The reason you get a rush is that everyone is flocking to the Next Big Thing in terms of making credits.

It is human nature to seek out the best way to make money. Unfortunately the developers seem keen on spending their time fighting human nature!

By this I mean trying to perfect a 'static' economy. All they have done with every version is chase around the best ways to make money and cut them down, then the whole circus moves on to the Next Big Thing.

Remember the history? Sigma-13, Omega-49, Pennsylvania, now its Tau-23 and Dublin. These places attracted big numbers of people of all persuasions - while other parts of Sirius languished.


You guys want that 'gold rush' feeling? you will get it for a while when the developers make their next major change to the economy - then it will degenerate just like every other change they have ever made.

The old areas will die down in activity - and the characters and RP developed in that space will also die off.


Here is my proposal:

1) Identify a key economic run for every faction. It could be a smuggling run, a mining operation, or a standard trade run.
2) Put all these runs on a list. Every week randomly choose one from that list.
3) Add an incentive bonus to that run for the week.

THEN you will have that 'gold rush' feeling refreshed every week!
Independent traders can go around chasing that bonus with their lower cargo ships.
Factional traders can go on as normal, and once in a while get a nice profit boost.
Factions along the weekly route will face increased activity, stimulated by the movement of cargo vessels.
Activity will be spread around the server on a weekly basis - rather than having it concentrated for too long in one region.
The Circus will move on next week. Knowing that sooner or later the Circus will come back to town allows for RP developments to stay fresh - rather than fading into obscurity because the region would normally be in decline after a change in the economy.

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Messages In This Thread
.86 mineral rush? - by Corsair - 06-06-2010, 07:15 AM
.86 mineral rush? - by Dusty Lens - 06-06-2010, 07:20 AM
.86 mineral rush? - by Lancelot9 - 06-06-2010, 07:42 AM
.86 mineral rush? - by dodike - 06-06-2010, 07:54 AM
.86 mineral rush? - by Corsair - 06-06-2010, 08:01 AM
.86 mineral rush? - by bobby - 06-06-2010, 08:05 AM
.86 mineral rush? - by Sprolf - 06-06-2010, 09:32 PM
.86 mineral rush? - by Sturmwind - 06-06-2010, 09:42 PM
.86 mineral rush? - by Sprolf - 06-06-2010, 09:51 PM
.86 mineral rush? - by corvious - 06-06-2010, 09:59 PM
.86 mineral rush? - by Prysin - 06-06-2010, 10:52 PM
.86 mineral rush? - by Friday - 06-07-2010, 07:55 AM
.86 mineral rush? - by sable - 06-07-2010, 03:19 PM
.86 mineral rush? - by Exsiled_one - 06-07-2010, 03:33 PM
.86 mineral rush? - by Corsair - 06-07-2010, 08:06 PM
.86 mineral rush? - by Exsiled_one - 06-07-2010, 08:20 PM
.86 mineral rush? - by Friday - 06-08-2010, 07:22 AM
.86 mineral rush? - by Exsiled_one - 06-08-2010, 08:07 AM
.86 mineral rush? - by dodike - 06-08-2010, 09:53 AM
.86 mineral rush? - by Exsiled_one - 06-08-2010, 10:13 AM
.86 mineral rush? - by dodike - 06-08-2010, 10:24 AM
.86 mineral rush? - by Friday - 06-08-2010, 10:36 AM
.86 mineral rush? - by Exsiled_one - 06-08-2010, 10:40 AM

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