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Bureau de Change

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Bureau de Change
Offline StrangeCase
07-02-2007, 05:09 AM,
#13
Member
Posts: 17
Threads: 3
Joined: Dec 2006

Right, exchange rate fluctuation. Theoretically, it's just as possible to lose money that way, but hell, we can just pretend we're futures investment geniuses. A circular exchange route like the one you mentioned isn't out of the question. As for the other idea, I think you might be up against a brick wall in terms of mod-ability; the game right now has one currency, the credit, and is programmed with universal reflexivity in mind, i.e. 1 = 1 in all cases. I don't know if it's possible to recode the system, though I suspect it isn't. Actually, the more I think about it, the more unlikely it seems; removing that trait rips the backbone out of FL's economy system, simple as it is. Besides, Freelancer is about combat and trade runs, not consulting exchange charts. :)
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Messages In This Thread
Bureau de Change - by Tortured_Soul - 06-28-2007, 02:50 PM
Bureau de Change - by Eppy - 06-28-2007, 03:02 PM
Bureau de Change - by Maranzo - 06-28-2007, 03:11 PM
Bureau de Change - by Ripper - 06-28-2007, 04:15 PM
Bureau de Change - by Panzer - 06-28-2007, 04:20 PM
Bureau de Change - by Gamazson - 06-28-2007, 04:22 PM
Bureau de Change - by Lt.Cmdr.Olsav - 06-28-2007, 04:31 PM
Bureau de Change - by Tortured_Soul - 06-29-2007, 12:27 AM
Bureau de Change - by TankTarget - 06-29-2007, 12:58 AM
Bureau de Change - by McNeo - 06-29-2007, 02:25 AM
Bureau de Change - by StrangeCase - 07-01-2007, 07:43 PM
Bureau de Change - by Tortured_Soul - 07-02-2007, 12:31 AM
Bureau de Change - by StrangeCase - 07-02-2007, 05:09 AM
Bureau de Change - by Tortured_Soul - 07-02-2007, 03:53 PM
Bureau de Change - by Eppy - 07-02-2007, 08:50 PM

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