• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 414 415 416 417 418 … 780 Next »
Cruise Disrupter in Combat

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Cruise Disrupter in Combat
Offline Tenacity
06-11-2010, 10:39 AM,
#4
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Primarily, as Kanga said, cruise disruptors will cause your opponent's engines to "kick back on" if he's using engine kill.

Oftentimes, larger ships such as gunboats or cruisers will engine kill and then turn towards you while they're still moving away - this lets them overcome the disadvantage of having a much slower turn rate when fighting against more manuverable enemies. If you cruise disrupt them when they try this little tactic, it will usually cause copious amounts of swearing and desk-banging as the pilot tries helplessly to keep you in his crosshairs.

Additionally, cruise disruptors can be used to prematurely detonate most mines, missiles, and torpedoes (no longer works on nova torpedoes, though, so bear that in mind). Train cruise disruptors work great for this as they have a very large radius, making it easier to force detonate either your mines/missiles or those of your opponent - but mosquito disruptors work nearly as well and have less tendency to piss off nearby NPC's.

If your opponent is spamming mines, typically spamming cruise disruptors back at him will cause his mines to blow up right as they leave his ship, and he'll end up killing himself. Same thing with missiles, if you can time your disruptor to hit right after a target launches missiles at you.

[Image: Tenacity.gif]
Reply  


Messages In This Thread
Cruise Disrupter in Combat - by discola16 - 06-11-2010, 10:28 AM
Cruise Disrupter in Combat - by lw'nafh - 06-11-2010, 10:35 AM
Cruise Disrupter in Combat - by aerelm - 06-11-2010, 10:38 AM
Cruise Disrupter in Combat - by Tenacity - 06-11-2010, 10:39 AM
Cruise Disrupter in Combat - by Wuselkobold - 06-11-2010, 10:46 AM
Cruise Disrupter in Combat - by discola16 - 06-11-2010, 10:46 AM
Cruise Disrupter in Combat - by ... kur nubėgo? - 06-11-2010, 11:15 AM
Cruise Disrupter in Combat - by corvious - 06-11-2010, 12:12 PM
Cruise Disrupter in Combat - by discola16 - 06-11-2010, 12:19 PM
Cruise Disrupter in Combat - by corvious - 06-11-2010, 12:24 PM
Cruise Disrupter in Combat - by discola16 - 06-11-2010, 03:26 PM
Cruise Disrupter in Combat - by Wuselkobold - 06-11-2010, 03:33 PM
Cruise Disrupter in Combat - by discola16 - 06-11-2010, 04:22 PM
Cruise Disrupter in Combat - by jxie93 - 06-11-2010, 05:15 PM
Cruise Disrupter in Combat - by Ice-H - 06-11-2010, 05:23 PM
Cruise Disrupter in Combat - by valen - 06-11-2010, 05:27 PM
Cruise Disrupter in Combat - by Ice-H - 06-11-2010, 06:20 PM
Cruise Disrupter in Combat - by kuth - 06-11-2010, 10:26 PM
Cruise Disrupter in Combat - by jxie93 - 06-11-2010, 10:39 PM
Cruise Disrupter in Combat - by Ice-H - 06-11-2010, 11:01 PM
Cruise Disrupter in Combat - by Cannon - 06-12-2010, 01:42 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode