' Wrote:And how does that promote RP in any way or add any taste to an MMO game if all we have to do to "win" is to get on the server when everyone from the other side are sleeping and farm endless waves of NPCs and log off soon as a possibly-hostile player pops up?
If you ask me, knock down the numbers by a lot but make it player kill only. That'd be more fun and more challenging for everyone, and will encourage people to get on as well. Also, KNF has particularly no goal except "Stop BAF from NPC farming" which is rather lame imo. Give both sides a goal and make it player-only. Like, If BAF kills X number of KNF this happens, but if KNF manages to kill Y number of BAF that happens instead.
Then that'd be fun for everyone, and would actually encourage people to do some player interaction, which is the main purpose of an MMO, not going out and shootin retarded bots which is somethin everyone can go do in SP or their own server without annoying the other players. Basically, what you're doing is giving the BAF a free win and encouraging them to go no-life the NPC spawn points while KNF can do nothing about it except no-lifing the game 24/7 and TRYING to get rid of NPC farmers around the place. (Oh, and mind you... Killing NPCs while being under fire isn't a hard thing either)
tl;dnr version -
This is my opinion, NPC farming really? I mean really really?:wacko:
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)